Shadow of the Colossus director rules out generative AI for Gen Atlas

Fumito Ueda has confirmed that his new game Gen Atlas will not use generative AI for any core development work. The announcement comes after a fresh trailer debuted at Summer Game Fest 2026.

Ueda, known for directing Shadow of the Colossus, Ico and The Last Guardian, leads the studio genDESIGN. The studio is creating Gen Atlas under a publishing deal with Epic Games. In a recent interview with PC Gamer, Ueda stated that everything considered game development will be made by humans. Generative AI is limited to administrative tasks such as creating schedules and summarizing meeting notes. The approach sets Gen Atlas apart from titles like Crazy Taxi, where developers have described using the technology only as a reference before human artists produce final assets. No release window has been announced for Gen Atlas.

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Sony executives detailed new uses for generative AI during the company's earnings call on May 8. PlayStation CEO Hideaki Nishino described tools that speed up animation and personalization on the platform. The remarks came alongside forecasts of lower PS5 sales due to memory shortages.

Fumito Ueda, creator of Ico and Shadow of the Colossus, revealed his new game Gen Atlas during Summer Game Fest on June 5.

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At the Game Developers Conference 2026 in San Francisco, generative AI tools drew mixed reactions, with demos from Google highlighting potential uses amid widespread developer skepticism. A recent industry report showed 52% of companies using the technology, but only 36% of workers incorporating it into their jobs, and 52% viewing it as harmful to the sector.

Capcom has stated it will not include AI-generated materials in its game content, as revealed in an investor briefing on March 23, 2026. The company plans to use AI tools to improve efficiency in development processes like graphics, sound, and programming. This comes amid backlash over Nvidia's DLSS 5 implementation in Resident Evil Requiem.

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Game developer Glen Schofield, known for Dead Space, stated that AI will not replace human talent in game development but encouraged artists to learn the technology now. He highlighted the need for nuance in creation that current AI lacks. Schofield shared these views in a conversation with GamesIndustry.biz.

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