Splatoon 3 version 11.0.0 update adds Flow Aura mechanic

Nintendo has released details on the Splatoon 3 version 11.0.0 update, set to launch on January 29, 2026, introducing significant changes to PvP gameplay. The update features a new Flow Aura state for aggressive play, health bars for better visibility, adjusted hit detection, and tweaks to the Stealth Jump ability. These modifications aim to refresh battles in the Splatlands amid ongoing support for the four-year-old title.

Splatoon 3, which turns four later in 2026, continues to receive updates despite Nintendo ending regular patches in late 2024 and focusing on the PvE-oriented spinoff Splatoon Raiders. The previous 10.0.0 update last summer added new weapon kits, an extra map, tweaks, and enhancements for Nintendo Switch 2 owners, including higher resolution and stable framerates.

The version 11.0.0 update, arriving January 29, 2026, shakes up the meta without new content, emphasizing gameplay tweaks. A key addition is Flow Aura, activated when Inklings or Octolings splat multiple opponents quickly. "Inklings and Octolings who splat multiple opponents in quick succession will enter a new state called Flow Aura," the official notes explain. This state triggers an ink burst around the player and lasts about 30 seconds, boosting run speed, swim speed, ink resistance, and intensify actions. Duration extends with additional splats or teammate assists, reactivating ink overflow each time. The mechanic encourages teamwork: "Inking the ground and helping your teammates get splats will make it easier for you to enter Flow Aura," and splatting foes in Flow Aura aids entry.

Health visibility improves with bars appearing above damaged opponents' heads for a few seconds, if not behind cover or in ink. These remain visible via abilities like Thermal Ink or markers such as Point Sensor. Teammate health bars also show, aiding support in unfamiliar squads.

Hit detection adjusts for fairness. Swim-form hit boxes shrink to match kid form, preventing hits around corners—a nod to players' growing motion-control proficiency since the Wii U original. Weapon hit boxes expand more for short-range mains (e.g., Splattershot Jr. hits kid form easier, swim form harder) and slightly for long-range (e.g., E-liter 4K Scope), incentivizing close-quarters combat.

Stealth Jump's flight time increases based on distance when equipped, curbing team overwhelms, though launch time stays unchanged. Other balance changes apply, with full notes available on Nintendo's site. This patch may precede a native Switch 2 version.

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