Ubisoft announces 55 layoffs at Massive and Stockholm studios

Ubisoft has revealed plans to cut 55 jobs at its Massive Entertainment and Ubisoft Stockholm studios as part of ongoing restructuring efforts. The move follows a voluntary leave program launched in fall 2025 and aims to align staffing with long-term project needs. Despite the cuts, development on key titles like The Division 3 continues uninterrupted.

Ubisoft's restructuring continues to impact its workforce, with the French publisher announcing redundancies affecting 55 employees at Massive Entertainment and Ubisoft Stockholm. According to a statement provided to IGN, the layoffs stem from a completed Voluntary Leave Program initiated in October 2025, alongside a finalized long-term roadmap and staffing review. "This restructure follows the completion of the Voluntary Leave Program launched during the fall of 2025, a finalized long-term roadmap, and a completed staffing and appointment process, which together have provided clearer visibility into the structure and capacity required to support the two studios’ work and sustainably over time," Ubisoft explained.

Massive Entertainment, acquired by Ubisoft in 2008, is known for developing The Division 2, Avatar: Frontiers of Pandora, and Star Wars Outlaws. The studio will maintain its focus on updates for The Division 2, including the survival extraction mode The Division 2: Survivors, as well as work on The Division 3. Ubisoft emphasized that impacted employees will be informed directly and supported in line with local regulations, starting with individual agreements.

This announcement comes amid broader cost-cutting measures, including a major investment from Tencent in October 2025. The Chinese conglomerate committed over $1 billion to Ubisoft's new subsidiary, Vantage Studios, which will handle core franchises such as Assassin's Creed, Far Cry, and Rainbow Six Siege. Just last week, Ubisoft closed its Halifax studio, resulting in 71 job losses shortly after it unionized; the company denied any connection between the two events.

The layoffs align with a company-wide trend, following aggressive restructuring at RedLynx before the end of 2025. As Ubisoft eyes a 2026 lineup featuring remakes of Assassin's Creed 4: Black Flag and Prince of Persia: The Sands of Time, alongside re-releases, the publisher faces scrutiny over its treatment of staff amid financial pressures.

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Ubisoft CEO Yves Guillemot has confirmed that two Far Cry projects and several Assassin's Creed titles are in active development under the new Vantage Studios. These include single-player and multiplayer experiences for Assassin's Creed, building on a community of over 30 million players last year. The announcement comes amid the company's major restructuring efforts.

Ubisoft has cut around 40 jobs at its Toronto studio, which is developing the Splinter Cell remake. The company states that the game remains in development despite the layoffs. These cuts are part of broader cost-cutting measures amid ongoing challenges at the publisher.

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Ubisoft has laid off 105 game developers at Red Storm Entertainment, shifting the studio from game development to an IT and Snowdrop engine support role. The North Carolina-based studio, founded in 1996 by Tom Clancy, will no longer make games. The move is part of Ubisoft's ongoing cost-cutting efforts.

EA subsidiary Full Circle, developer of the live-service Skate game, announced layoffs on February 25, 2026, as part of a restructuring at its Burnaby headquarters to support the title's long-term development. The cuts affect an unspecified number of staff who contributed to its Early Access launch last September, amid ongoing industry-wide reductions.

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Crystal Dynamics, the studio behind Tomb Raider, has laid off 20 team members in its fourth round of job cuts within a year. The studio stated the changes align team structures with project phases, while reaffirming commitment to ongoing Tomb Raider titles. Development on Tomb Raider: Catalyst and the Legacy of Atlantis remake continues uninterrupted.

Ustwo Games, developer of Monument Valley, announced a shift toward using more contractors and focusing on Steam for future projects. CEO Maria Sayans stated that providing long-term job security to full-time employees had been a mistake, particularly after challenges with Monument Valley 3. The London-based studio plans a core team with growth via contractors.

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Ubisoft has discontinued its cozy life simulation game Alterra, inspired by Animal Crossing and Minecraft, following nearly three years of development at Ubisoft Montréal. Staff were informed of the cancellation on April 21 and sent home for the day, with employees reassigned to other projects within the company. Ubisoft confirmed its practice of assessing projects but did not directly address Alterra.

 

 

 

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