Paralives startet im Early Access mit Stärken im Baumodus

Paralives ist am 25. Mai im Early Access gestartet. Die Lebenssimulation bietet detaillierte Bauwerkzeuge, hat jedoch mit Herausforderungen bei der Navigation im Live-Modus zu kämpfen.

Paralives, entwickelt von Paralives Studios unter der Leitung von Alex Massé, erreichte am 25. Mai den Early Access. Spieler können im Live-Modus Charaktere namens Paras steuern, tägliche Aufgaben basierend auf Stimmungen und Bedürfnissen verwalten oder in den Baumodus wechseln, um Häuser und Objekte umfassend anzupassen.

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News illustration of Subnautica 2 achieving over 2 million sales shortly after early access launch, featuring underwater game scene with sales stats.
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Subnautica 2 sells over 2 million copies after early access launch

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Subnautica 2 reached more than 2 million sales across PC and Xbox Series X/S within hours of its Early Access release on May 14. The game also hit a peak of 467,582 concurrent players on Steam on launch day. Lead designer Anthony Gallegos responded to pre-release piracy incidents in the official Discord server.

Paralives has entered early access, offering players a calmer alternative to The Sims. The game features a sketchbook-watercolour style and measured relationship systems on its map of Melino. Developer Paralives Studio has raised over $2.5 million from fans since its initial reveal.

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Paralives, a new life simulation game from a Canadian indie studio, launched in early access on Steam and quickly sold 250000 copies within eight hours. The title holds an 89 percent positive rating and promises free updates without paid DLC. Players have reported numerous humorous bugs alongside the strong sales.

A new listing on the Korean game ratings board has revealed a potential Lego-themed city builder from Paradox Interactive. The entry for Lego Skylines appeared ahead of the Summer Game Fest 2026 event.

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Shameless knockoffs of Tomodachi Life, Subnautica 2 and Paralives have appeared on the Google Play Store in recent weeks. Some use slightly altered names while others copy titles directly. Google has begun removing many of them.

Brian Clarke has confirmed that work on the licensed Paranormal Activity game Paranormal Activity: Threshold is over. The solo developer behind The Mortuary Assistant sought more time from Paramount but the request was denied.

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Brain Jar Games has released Dead as Disco into early access this month. The rhythmic beat 'em up features precise combat synced to a multi-genre soundtrack.

 

 

 

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