Fans of the 2006 cult comedy Grandma’s Boy are excited about the possibility of the film's fictional video game Demonik becoming a real, playable title. Recent discoveries of old game files, tied to the movie's 20th anniversary, have sparked renewed interest. Actor Allen Covert has hinted at efforts to bring the long-shelved project to life.
The 2006 stoner comedy Grandma’s Boy features a central plot device in Demonik, a dark, demonic video game created by protagonist Alex, a game tester and designer. The story revolves around the theft of Alex's work, struggles over creative credit, and his eventual vindication, turning Demonik into a hit. This element blends workplace humor with gaming culture, resonating with audiences through recognizable tropes and inside jokes.
Behind the scenes, producers sought authentic gameplay footage to enhance the film's realism. They approached multiple studios, and one publisher, Majesco, supplied a deep-in-beta title that aligned with Demonik's aesthetic. However, the studio behind it collapsed, leaving the game unreleased and its assets as unused movie lore.
With the film's 20th anniversary nearing, momentum has built for a revival. Allen Covert, who appeared in the movie, recently shared that a former team member may have rediscovered the original game files. Covert recounted contacting firms for footage during production, noting how these traces now fuel discussions about completion and release.
Social media has amplified the buzz, with clips spreading on TikTok and other platforms. Fans have voiced immediate purchase intentions, praised the in-film footage's polish, and joked about Demonik competing with major releases. Some propose bundling it with a remastered 4K version of Grandma’s Boy for collectors. This fan energy could sway rights holders toward action.
Should the assets prove viable, options include finishing the original build for a retro launch, remastering for modern platforms like consoles and PC, or integrating it into anniversary editions. Legal clearances, code recovery, and platform deals would be essential. Beyond nostalgia, a Demonik release would exemplify how fictional concepts from films can inspire tangible projects, tapping into a dedicated fanbase for developers and publishers.