IO Interactive CEO says AAA game budgets can be cheaper

IO Interactive CEO Hakan Abrak stated that AAA single-player games can be developed for roughly half the budgets commonly reported in the industry. He highlighted the studio's efficient approach with its engine and talent to control costs on ambitious projects like 007 First Light. Abrak emphasized sustainable development over short-term recouping.

Rising budgets for PlayStation 5 and Xbox Series X/S games have pushed AAA blockbusters beyond $300 million in some cases, raising concerns about the viability of the AA middle tier. IO Interactive CEO Hakan Abrak argued that studios with discipline can keep costs under control. He pointed to the Hitman trilogy as proof of delivering quality AAA single-player games while building lasting communities, culminating in the World of Assassination edition with a roguelike mode. Published on 2026-05-05, these comments reflect IO Interactive's long-term strategy for projects like 007 First Light, described as the studio's most expensive yet still far below industry norms before marketing. Abrak told The Game Business, “these games can be done for half of what you hear about out there.” In a prior interview, he estimated Hitman (2016) at around $100 million, Hitman 2 at $60 million, and Hitman 3 at $20 million, achieved by reusing assets like avoiding new toilet models each time. “It’s about bang for the buck,” Abrak said, focusing on team composition, production basis, and viewing games as journeys rather than quick recoups. He compared this to Saber Interactive's approach with Warhammer 40K: Space Marine 2, made affordably using cheaper Eastern European labor.

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An illustration of a gaming monitor showing record sales for the James Bond game 007 First Light with Steam stats and spy motifs.
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007 First Light sells 1.5 million copies in 24 hours

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IO Interactive's new James Bond game 007 First Light sold over 1.5 million copies across platforms within its first day of release. The title reached a peak of 68,477 concurrent players on Steam. The studio plans ongoing support similar to its Hitman series.

IO Interactive says it is really happy that recent previews of 007: First Light are making clear the James Bond game is not like its Hitman series. The studio wants players to understand the differences ahead of the May 27 release.

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Bungie's Marathon extraction shooter reportedly cost over $200 million to develop, with sources indicating the figure likely exceeds $250 million excluding post-launch expenses. Steam player numbers have fallen 68 percent from launch peaks, yet team morale at the studio remains strong. Developers have affirmed commitment to the game's long-term support.

Recent sales figures for Black Ops 7 have contributed to declining software revenue at Xbox, prompting new leadership to signal upcoming changes. Executives have linked the results to broader platform challenges following the Activision Blizzard acquisition.

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Sales estimates from Alinea Analytics indicate that 13 Xbox titles have surpassed 100,000 copies each on PlayStation 5. Forza Horizon 5 leads with 5.8 million units sold on the platform. The games have collectively generated $667 million in gross revenue for Microsoft.

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