Playground Games has revealed details on its upcoming Fable reboot at Microsoft's Developer Direct showcase, announcing an autumn 2026 release for Xbox, PC, and PlayStation 5. The game emphasizes choices and reputation through a living population of over 1,000 NPCs, but removes the franchise's traditional good-and-evil morality system that altered player appearances. Developer Ralph Fulton cited development reasons for cutting dog companions and explained the shift away from binary morality.
Microsoft's latest Developer Direct event provided the first in-depth look at Playground Games' Fable reboot, marking a fresh start for the fantasy RPG series since 2010. The game is slated for release in autumn 2026 on Xbox Series X/S, PC, and PlayStation 5, with a focus on player agency through decisions that shape the world and personal reputation.
Unlike previous entries, the reboot eliminates the morality system where good or evil actions visibly transformed the player's character, such as growing horns or halos. Game director Ralph Fulton told IGN that "there is no stark black and white good and evil in Albion," noting that such changes would clash with the new location-based reputation system, allowing players to start fresh in undiscovered areas. The trailer's tagline reinforces this: "your choices change the world," but not the player's appearance.
Combat has been overhauled for smoother, faster action, drawing inspiration from The Witcher 3. This stems from gameplay designer Paweł Kapała, who joined Playground Games in 2021 after working on The Witcher 3 at CD Projekt Red, where he spent over a year designing and implementing Fable's combat systems. Footage showcased fluid swordplay and modernized animations, moving away from the series' arcade-style roots.
The world features a "living population" of more than 1,000 named NPCs with dialogue, personalities, and interaction points, enabling influence via conversations, actions, and events. However, iconic dog companions have been removed; Fulton acknowledged fan disappointment, stating, "For development reasons, right?" while noting some team members were upset by the decision.
A Nintendo Switch 2 version is not currently in development but remains under consideration for the future, according to insider Jez Corden. Playground Games aims to prioritize PC, Xbox, and PlayStation editions first.