Ubisoft encountered significant controversy in Japan surrounding its Assassin's Creed: Shadows game, leading to an edited version to address cultural sensitivities. The backlash stemmed from depictions of destruction at sacred sites, prompting petitions and political condemnation. Despite the uproar, the game ultimately found success among players.
In 2025, Ubisoft placed high stakes on Assassin's Creed: Shadows, its flagship title in the long-running franchise, as the company navigated financial challenges. The game featured Yasuke, a historical black samurai, as a protagonist, which initially drew some debate but largely subsided. However, the real controversy erupted upon early release previews showing the character destroying a Japanese shrine and attacking representations of priests, elements seen as disrespectful to Japanese cultural heritage.
This sparked widespread outrage, culminating in an online petition that gathered over 100,000 signatures accusing Ubisoft of cultural insensitivity. Japanese politicians, including the prime minister, publicly condemned the portrayals, amplifying the issue on a national stage. In response, Ubisoft swiftly acted by issuing a revised version of the game, modifying the destructible environments to prevent damage to sacred sites and other culturally significant locations.
The incident highlighted ongoing tensions in Western game development when interpreting non-Western histories and traditions. Despite the fallout, Assassin's Creed: Shadows received a warm reception from the global gaming community and achieved relative commercial success, contributing to a sparse list of positive highlights in an otherwise challenging year for the industry. This event underscored the growing importance of cultural consultation in international game design, as developers balance creative freedom with respect for diverse audiences.