China's gaming market reaches 684 million users in first half

China's gaming market generated 188.45 billion yuan in revenue in the first half of 2026, with 684 million users, according to a report released Thursday.

The China Game Industry Report for January to June 2026 showed self-developed games earned 163.36 billion yuan domestically, up 16.31 percent. Overseas revenue from these games reached 12.37 billion dollars, up 30.22 percent, with the United States, Japan and South Korea as the top markets.

Mobile games accounted for 135.21 billion yuan or 71.8 percent of the domestic market. Esports revenue totaled 89.62 billion yuan, up 11.1 percent. Mini program games surged 36 percent to 31.66 billion yuan.

Zhang Yijun of the China Audio-video and Digital Publishing Association said client games and overseas markets performed strongly. AI adoption is reducing costs and reshaping development and gameplay.

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Photorealistic image of Shanghai skyline symbolizing China's 4.7% GDP growth with economic elements and growth chart overlay
Larawang ginawa ng AI

China reports 4.7 percent GDP growth in first half

Iniulat ng AI Larawang ginawa ng AI

China's economy grew 4.7 percent year on year in the first half of 2026, according to official data released on Wednesday.

Valve's Steam platform posted its highest-ever revenue in the first half of 2026, reaching 11.1 billion dollars according to estimates.

Iniulat ng AI

Krafton reported strong growth for the PUBG intellectual property in the first half of 2026. The publisher shared the figures in its second quarter earnings report released on July 29.

Alibaba released its first-quarter results for the period ended March 31, missing revenue targets but showing robust expansion in artificial intelligence services. The company highlighted continued momentum in its cloud business driven by AI demand.

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