Brian Raffel retires after 36 years founding Raven Software

Brian Raffel, co-founder of Raven Software, is retiring after 36 years leading the studio. Raven Software announced the news on X, highlighting his role in creating games from Black Crypt to support on Call of Duty titles. The studio traced its history from independent beginnings to its current focus on Activision's Warzone and annual sequels.

Raven Software shared the retirement news on X on April 2. The post recalled how Raffel and his brother Steve started the studio in 1990 with Black Crypt, driven by a passion for storytelling. It praised Raffel's leadership through industry changes, crafting stories in realms from dark fantasies to distant galaxies that impacted players worldwide. The announcement linked to a studio website page detailing its full game history. Early titles included Heretic, Hexen: Beyond Heretic, and Hexen II, built on the Quake engine with Doom designer John Romero producing the first two. Activision acquired the studio in 1997, followed by Soldier of Fortune in 2000. During the 2000s, Raven developed licensed hits like Star Wars Jedi Knight: Jedi Outcast and Jedi Academy, X-Men Legends I and II, and Marvel: Ultimate Alliance. The studio's last original IP, Singularity in 2010, featured time-manipulation mechanics in a sci-fi horror shooter. Since then, Raven has supported Call of Duty projects, starting with Black Ops DLC, advancing to co-developing Warzone and Black Ops Cold War in 2020. Today, it bolsters Warzone and yearly sequels. In a 2014 interview with USgamer, Raffel reflected, “I think we’ve got a very diverse and very successful portfolio. Also, the ability to adapt ourselves and not get stuck on our own press, and in a certain mode to not sit on our laurels, and I think that’s why we’ve been around for 25 years.”

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Jeff Kaplan in a podcast interview, illustrated with symbols of his Blizzard exit, anti-AI stance, and new survival game studio.
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Former Overwatch director discusses Blizzard exit and AI in interview

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Jeff Kaplan, former director of Overwatch, shared insights into his departure from Blizzard and views on AI in a recent podcast interview. He described intense corporate pressures tied to the Overwatch League and emphasized the irreplaceable value of human creativity in game development. Kaplan also revealed details about his new studio's upcoming survival game.

Ubisoft has laid off 105 game developers at Red Storm Entertainment, shifting the studio from game development to an IT and Snowdrop engine support role. The North Carolina-based studio, founded in 1996 by Tom Clancy, will no longer make games. The move is part of Ubisoft's ongoing cost-cutting efforts.

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Chicago-based game studio Iron Galaxy has laid off dozens of employees as it adapts to changes in the gaming industry. The announcement follows the release of the Tony Hawk’s Pro Skater 3 + 4 remaster collection. A source indicated the cuts could affect up to 90 staff members.

Following Troy Baker's announcement of talks to launch his own game studio, Abubakar Salim cautioned him on X about the industry's challenges. The Surgent Studios founder called it a 'ruthless space,' sparking light-hearted industry reactions amid ongoing studio struggles.

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Ubisoft CEO Yves Guillemot has confirmed that two Far Cry projects and several Assassin's Creed titles are in active development under the new Vantage Studios. These include single-player and multiplayer experiences for Assassin's Creed, building on a community of over 30 million players last year. The announcement comes amid the company's major restructuring efforts.

Chris Stockman, design director for the original Saints Row, believes the franchise is finished after Embracer Group ignored his proposed prequel idea. Stockman shared his disappointment on Discord, stating that the company has shown no interest in reviving the series. This comes amid Embracer's history of studio closures and canceled projects.

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Chris Stockman, design director for the original Saints Row, has declared the franchise dead following a lack of response from Embracer Group. Last November, Embracer approached him about a potential prequel idea, but months later, he reports being ignored. This comes after the 2022 reboot's failure and Volition's closure in 2023.

 

 

 

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