Poncle works on 15 projects and opens studios in Japan and Italy

Vampire Survivors developer Poncle is expanding aggressively, with 15 projects in active development and new studios planned in Japan and Italy. Chief strategy officer Matteo Sapio outlined the plans in an interview, leveraging the game's success with over 25 million players. The projects include spin-offs, new IP, and Survivors-style games in other franchises.

Poncle, the studio behind Vampire Survivors, revealed ambitious expansion plans during an interview with Game Business. Matteo Sapio, the company's chief strategy officer, confirmed that the studio is actively developing 15 projects, including games, DLC, free updates, and porting efforts, with more in early conception stages. Vampire Survivors has now surpassed 25 million players, providing the momentum for this growth, as first reported by Eurogamer citing 27 million players reached last week at the London Games Festival. A Poncle spokesperson clarified that the projects encompass more than just new games, following an initial report of 15 games alone. Sapio detailed three main types of projects: spin-offs like Vampire Crawlers, co-developed with Nosebleed Interactive and now available on consoles and PC; two new intellectual properties; and Survivors-branded titles set in other franchises, such as Warhammer 40,000 Survivors, co-developed with Auroch Digital using Poncle's 'Vampire Survivor Engine' template. 'A lot of people came to us and said: ‘Let’s do a collaboration with Survivors,’' Sapio said. The studio prefers partnering with IP experts to avoid disappointing fans, sharing its engine for authentic experiences. To support this pipeline, Poncle is opening small studios in Japan and Italy with teams of five to 15 people each, aiming to tap local talent and facilitate deals, particularly with Japanese companies. 'We don’t want to be AAA or AA,' Sapio emphasized, focusing on efficiency and maintaining an indie spirit. The company has paused third-party publishing after early efforts like Kill the Brickman and Berserk or Die, calling it a learning experience, but plans to resume later.

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Illustration of the Triple-i Initiative indie game showcase featuring trailers for Castlevania: Belmont's Curse and other titles amid an excited crowd.
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Third Triple-i Initiative showcase unveils indie game lineup

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The third annual Triple-i Initiative showcase took place on April 9, organized by Evil Empire. The event featured new trailers, reveals, and updates for numerous indie titles, including Castlevania: Belmont's Curse. Highlights spanned survival games, farming sims, and action-RPGs with several upcoming release dates announced.

Poncle, the developer behind the influential Vampire Survivors, has released a first developer update for its upcoming roguelite deckbuilder spin-off, Vampire Crawlers: The Turbo Wildcard. The update highlights two key mechanics designed to blend fast-paced action with card-based gameplay. Players can expect an upcoming demo to try these features.

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Vampire Survivors' deck-building spin-off, Vampire Crawlers, will launch on April 21 for PC via Steam, Xbox Series X/S, PlayStation 5, and Switch. It will be available on Xbox Game Pass from day one, with mobile versions for Android and iOS planned later this year. The game is priced at £9.99 in the UK and equivalent in other regions.

Shift Up, the developer behind Stellar Blade, has acquired Unbound, the new studio founded by Resident Evil creator Shinji Mikami after he left Tango Gameworks in 2023. The two companies announced their partnership to collaborate on original PC and console games targeting global markets. Shift Up will publish Unbound's upcoming titles.

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Ivy Road, the indie studio behind Wanderstop, announced it will shut down as of March 31, 2026, after funding for its next project fell through. The team expressed gratitude for their work on the 2025 release while lamenting the tough funding climate. Annapurna Interactive teased future news related to Wanderstop.

French studio Spiders, known for GreedFall and Steelrising, is set to shut down after 18 years following failed sale efforts amid parent company Nacon's insolvency proceedings. After studios including Spiders filed for insolvency last month, court processes are now formalities per Origami, with staff seeking jobs and planning a final 18-year tribute at tonight's gathering.

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In their latest 'What we've been playing' feature, most Eurogamer staff members discuss their time with Pokémon Pokopia on the Switch 2, while others explore different titles. The roundup, published on March 14, 2026, reveals varied approaches to the life simulation game and insights into multiplayer experiences. Bertie and Connor opt for other games amid the Pokopia trend.

 

 

 

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