Stop Killing Games campaign to establish NGOs in EU and US

The Stop Killing Games campaign, led by Ross Scott, plans to create non-governmental organizations in the European Union and the United States to combat publishers ending support for purchased video games. These NGOs will focus on long-term counter lobbying and watchdog activities. The initiative follows the campaign's success in gathering over a million signatures on its petition.

The Stop Killing Games campaign originated as a response to Ubisoft's decision to delist the racing game The Crew, removing access from players' libraries despite prior purchases. This action highlighted broader concerns about publishers' control over digital content. Launched by Ross Scott, the campaign gained momentum and surpassed one million signatures last year, prompting further organizational steps.

In a recent YouTube video, Scott announced plans to form two NGOs: one operating in the European Union and another in the United States. These organizations aim to enable "long-term counter lobbying" against practices where publishers terminate support for video games after sale. Scott expressed optimism, stating, "Let me start off by saying I think we're going to win this, namely the problem of publishers destroying video games that you've already paid for."

The EU-focused NGO will prioritize codifying the original Stop Killing Games petition into European Union law. Both entities plan to implement watchdog measures, including a reporting system for instances where publishers revoke access to bought games. Campaign leaders are scheduled to meet with the European Commission in the near future. Additionally, they are preparing a 500-page legal document that outlines controversial practices within the video game industry.

The campaign's efforts have already influenced industry responses. Following public outcry, Ubisoft introduced an offline mode for The Crew 2, addressing some accessibility concerns raised by the movement.

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Illustration of Nagoshi Studio employees in shock amid office closure due to funding cut, with Gang of Dragon game art and rainy Tokyo backdrop.
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NetEase halts funding for Toshihiro Nagoshi's Gang of Dragon, allows studio to continue independently

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NetEase has notified Nagoshi Studio it will stop funding from May 2026 for its debut game Gang of Dragon, after the studio requested an additional ¥7 billion ($44.4 million) to complete the project unveiled at The Game Awards 2025. The studio may continue independently if it secures alternative funding and negotiates to buy back IP rights.

The Stop Killing Games campaign presented its case to the European Parliament, receiving a favorable response from officials. Committee vice chair Nils Ušakovs highlighted concerns over games becoming unplayable after purchase due to discontinued services. Officials pledged further investigation into consumer protections for digital games.

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France's leading consumer association, UFC-Que Choisir, has filed a lawsuit against Ubisoft over the 2024 shutdown of the online racing game The Crew. The action alleges that Ubisoft misled consumers about the permanence of their purchases and imposed abusive clauses stripping players of ownership rights. The Stop Killing Games movement has backed the lawsuit.

Subsidiary studios of publisher Nacon, including GreedFall: The Dying World developer Spiders, have filed for insolvency this week amid unpaid bills. French video game union Syndicat des Travailleuses du Jeu Vidéo blames Nacon's management for mismanagement and sabotaging viable teams. The crisis follows recent game launches and Nacon's own debt proceedings.

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Night Crew Games has partnered with Asmodee USA to handle exclusive distribution of the co-op card game Cyberpunk Legends in the United States. The game, which launched on Kickstarter last year, is now advancing into production with this new agreement. Asmodee will serve as the sole distributor for the title in the US market.

Ubisoft has confirmed that its long-developed Beyond Good and Evil 2 remains a priority despite a sweeping company reset that includes cancelling several projects. The reset, announced earlier this week, involves delaying seven unspecified games, closing two studios, and scrapping titles like the Prince of Persia: The Sands of Time remake. The studio emphasized the sequel's fit within its open-world adventure strategy.

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PC game store GOG has drawn criticism for employing generative AI to create promotional artwork for a sale. During a recent Reddit AMA, the company's managing director addressed the backlash but stopped short of committing to abandoning the technology. GOG emphasized testing AI tools to support its preservation mission while promising more careful application.

 

 

 

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