The Last of Us co-director calls generative AI a snake eating its own tail

Bruce Straley, co-director of The Last of Us, has voiced strong reservations about generative AI in game development, likening it to a self-consuming entity. In a recent interview, he emphasized the technology's limitations and the confusion it causes with traditional AI uses in gaming. Straley's comments come amid his new studio's debut project, Coven of the Chicken Foot.

Straley's Background and New Venture

Bruce Straley, known for co-directing The Last of Us at Naughty Dog, departed the studio in 2017 to establish Wildflower Interactive. His latest endeavor is the independent title Coven of the Chicken Foot, unveiled at The Game Awards. This project highlights traditional development methods, steering clear of generative AI tools.

Critique of Generative AI

Straley described generative AI as "a snake eating its own tail," arguing that it merely consumes and mimics existing content without true innovation or independent thought. He confirmed that no such technology was employed in Coven of the Chicken Foot's creation. Instead, the game relies on manual problem-solving and creative input from the team.

The veteran developer pointed out a longstanding issue in the industry: the term "AI" has long referred to non-player characters (NPCs) and programming roles, but recent generative advancements have muddled these concepts. "It's difficult to even pitch the concept of this creature, because in my world, NPCs are AI," Straley explained. He worries that mentioning advanced AI companions now invites assumptions about machine learning or large language models, which his team avoided entirely.

Straley values the human touch in art, appreciating imperfections that emerge from hands-on work. "I like art that has chips and flaws. It's like pottery," he said. While acknowledging potential niche applications for generative AI, he personally rejects it, stating, "I feel like without a human being the creation, I personally have zero investment in wanting to watch a TV show made by a robot."

Broader Industry Context

These remarks arrive shortly after Larian Studios CEO Swen Vincke discussed his team's experimental use of AI for reference exploration, which sparked online backlash. Vincke later clarified that the tools aid efficiency without replacing artists. Straley's perspective underscores ongoing debates about AI's role in creative fields, balancing innovation with authenticity.

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Illustration of Larian Studios CEO Swen Vincke defending AI use in Divinity development amid fan backlash protests.
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Larian Studios faces backlash over AI use in Divinity development

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Larian Studios has confirmed using generative AI tools in early development stages for its upcoming Divinity game, sparking significant backlash from fans and former employees. CEO Swen Vincke insists the technology is additive and will not appear in the final product, emphasizing human creativity. The controversy follows the massive success of Baldur's Gate 3 and the recent announcement of the new turn-based RPG at The Game Awards.

At the Game Developers Conference 2026 in San Francisco, generative AI tools drew mixed reactions, with demos from Google highlighting potential uses amid widespread developer skepticism. A recent industry report showed 52% of companies using the technology, but only 36% of workers incorporating it into their jobs, and 52% viewing it as harmful to the sector.

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PC game store GOG has drawn criticism for employing generative AI to create promotional artwork for a sale. During a recent Reddit AMA, the company's managing director addressed the backlash but stopped short of committing to abandoning the technology. GOG emphasized testing AI tools to support its preservation mission while promising more careful application.

Following the revocation of its Game of the Year award over AI disclosure issues, Sandfall Interactive has enforced a firm no-AI policy for Clair Obscur: Expedition 33 and all future games. Game director Guillaume Broche confirmed the title is fully human-made, addressing concerns from a brief 2022 AI texture experiment.

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Rockstar Games co-founder Dan Houser expressed skepticism about AI's capabilities during a TV appearance promoting his new novel. While confirming his studio is experimenting with the technology for an upcoming game, he downplayed its current usefulness. Houser emphasized that AI excels at some tasks but falls short of solving all creative challenges in gaming.

The Indie Game Awards revoked Game of the Year and Debut Game honors from breakout RPG Clair Obscur: Expedition 33 on December 21, 2025, after the French studio Sandfall Interactive admitted to brief generative AI experimentation—despite no AI assets remaining post-launch. Awards reassigned to Blue Prince and Sorry We’re Closed, igniting backlash over strict indie AI policies.

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The Indie Game Awards 2025, organized by Six One Indie, revoked Game of the Year and Best Debut Indie Game awards from Clair Obscur: Expedition 33 after developer Sandfall Interactive confirmed using generative AI for temporary placeholder textures—a violation of the event's strict no-AI rules. Blue Prince and Sorry We’re Closed are the new recipients amid criticism of enforcement timing.

 

 

 

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