The Last of Us co-director calls generative AI a snake eating its own tail

Bruce Straley, co-director of The Last of Us, has voiced strong reservations about generative AI in game development, likening it to a self-consuming entity. In a recent interview, he emphasized the technology's limitations and the confusion it causes with traditional AI uses in gaming. Straley's comments come amid his new studio's debut project, Coven of the Chicken Foot.

Straley's Background and New Venture

Bruce Straley, known for co-directing The Last of Us at Naughty Dog, departed the studio in 2017 to establish Wildflower Interactive. His latest endeavor is the independent title Coven of the Chicken Foot, unveiled at The Game Awards. This project highlights traditional development methods, steering clear of generative AI tools.

Critique of Generative AI

Straley described generative AI as "a snake eating its own tail," arguing that it merely consumes and mimics existing content without true innovation or independent thought. He confirmed that no such technology was employed in Coven of the Chicken Foot's creation. Instead, the game relies on manual problem-solving and creative input from the team.

The veteran developer pointed out a longstanding issue in the industry: the term "AI" has long referred to non-player characters (NPCs) and programming roles, but recent generative advancements have muddled these concepts. "It's difficult to even pitch the concept of this creature, because in my world, NPCs are AI," Straley explained. He worries that mentioning advanced AI companions now invites assumptions about machine learning or large language models, which his team avoided entirely.

Straley values the human touch in art, appreciating imperfections that emerge from hands-on work. "I like art that has chips and flaws. It's like pottery," he said. While acknowledging potential niche applications for generative AI, he personally rejects it, stating, "I feel like without a human being the creation, I personally have zero investment in wanting to watch a TV show made by a robot."

Broader Industry Context

These remarks arrive shortly after Larian Studios CEO Swen Vincke discussed his team's experimental use of AI for reference exploration, which sparked online backlash. Vincke later clarified that the tools aid efficiency without replacing artists. Straley's perspective underscores ongoing debates about AI's role in creative fields, balancing innovation with authenticity.

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Illustration of Larian Studios CEO Swen Vincke defending AI use in Divinity development amid fan backlash protests.
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Larian Studios faces backlash over AI use in Divinity development

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Larian Studios has confirmed using generative AI tools in early development stages for its upcoming Divinity game, sparking significant backlash from fans and former employees. CEO Swen Vincke insists the technology is additive and will not appear in the final product, emphasizing human creativity. The controversy follows the massive success of Baldur's Gate 3 and the recent announcement of the new turn-based RPG at The Game Awards.

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