Arc Raiders update 1.2.0 introduces crafting tweaks and bug fixes

Embark Studios has released Update 1.2.0 for Arc Raiders, featuring balance changes to crafting, enemy behaviors, and loot distribution. The update supports the ongoing community event to unlock the new Stella Montis map, which is currently under 10% complete. Players can now craft certain items at a lower refiner level, alongside fixes for movement and shooting latency.

Update Overview

Arc Raiders, the live-service extraction shooter from Embark Studios, continues to evolve with Update 1.2.0, released on November 13, 2025. This patch emphasizes community engagement through rotating challenges like Night Raids and the current event where players contribute resources to unlock the Stella Montis map. As of the update's launch, the map's progress stood at under 10%, fostering a sense of collective achievement.

Key Balance Changes

The patch includes several adjustments to items and crafting. Arc Motion Cores and Arc Circuitry can now be crafted using a level 2 Refiner, down from level 3, with updated recipes: previously requiring 2 Refined Explosives + 2 Sensors, now 3 Refined Explosives + 2 ARC Motion Cores. Unlock requirements have similarly been lowered. Another item sees its crafting cost increase from 6 to 8 ARC Alloy, while launcher ammo value rises from 100 to 200 Coins, with a new recipe of 4 Metal Parts + 1 Refined Explosives (down from 5 Metal Parts + 1 Crude Explosives). An unspecified item's value shifts from 3,000 to 5,000 Coins. Security Lockers have been nerfed to provide less valuable loot, addressing over-provisioning issues.

Enemy adjustments affect variants like Bastion (health from 500 to 250), Bombardier (500 to 300), Rocketeer thruster (200 to 500), and Leaper leg (200 to 500). Fireball enemies are now more aggressive, no longer getting stuck on security gates, making encounters in interior structures deadlier.

Bug Fixes and Improvements

Technical enhancements include reduced character movement latency to combat desync issues and shorter delays between shooting Arc enemies and seeing impact effects, potentially improving gunplay responsiveness. Additional minor fixes are detailed in the official patch notes.

These changes aim to refine the game's meta while keeping the high-stakes gameplay intact, as noted in community feedback on its live-service features.

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