Highguard developer reactivates X account, voices regrets over controversy

Josh Sobel, a former technical artist at Wildlight Entertainment, has reactivated his X account after deactivating it last month amid backlash from a post about Highguard's failure. He stands by the intent of his original comments but regrets the poor phrasing, attributing it to stress following the game's shutdown announcement. Highguard, a 3v3 live-service hero shooter, is set to go offline on March 12, 2026—45 days after its January 26 launch.

Highguard, developed by Wildlight Entertainment, launched on January 26, 2026, as a 3v3 live-service hero shooter. It peaked at around 100,000 concurrent players and drew 1.5 million users initially but failed to retain players and will shut down on March 12, 2026.

In February, following layoffs after launch, technical artist Josh Sobel posted on X about the abuse his team faced after the game's Game Awards reveal and suggested online negativity contributed to its troubles. The post sparked backlash, leading him to delete it and deactivate his account.

On March 10, Sobel reactivated his account, calling the original post a 'mistake.' He explained the poor phrasing stemmed from being 'stressed, devastated, angry, and running on 2hrs sleep' post-shutdown news. Sobel stands by the intent, noting 'very dark corners' of online discourse may have 'accelerated the timeline of our failure,' though not the primary cause. He admitted some anger was 'misdirected.'

Sobel reactivated to maintain valuable X connections and has limited replies to followers only. Highguard's short life is blamed on design choices, market saturation, and other factors; a recent content update was released for remaining players.

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Photorealistic scene of a Highguard game studio after layoffs, featuring empty desks, toxic online reviews on screens, and a few dedicated developers remaining.
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Wildlight lays off most Highguard developers after rocky launch

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Wildlight Entertainment has laid off the majority of its team working on the live-service shooter Highguard, just weeks after the game's release, but confirmed that a core group will continue supporting it. Former tech artist Josh Sobel highlighted the toxic online reaction that followed the game's reveal, including personal harassment and review bombing. The studio expressed pride in its work and gratitude to players who engaged with the game.

A laid-off developer from Wildlight Entertainment's Highguard has deleted a social media post criticizing toxic reactions to the game after its reveal and launch. Josh Sobel, who worked on the multiplayer shooter, faced backlash for suggesting that online negativity contributed to its poor reception. The post, shared shortly after studio layoffs, highlighted the immediate hate following the Game Awards 2025 trailer.

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Josh Sobel, a former lead technical artist at Wildlight Entertainment, has shared insights into the challenges faced by the game Highguard following its reveal and launch. He attributes much of the backlash to false assumptions and extensive review bombing. The studio experienced layoffs amid persistent negative sentiment.

Developer Wildlight Entertainment has released a new fast-paced mode for its hero shooter Highguard in an effort to retain players amid falling concurrent numbers. The update arrives as the game faces challenges following its recent launch and subsequent layoffs at the studio. Raid Rush eliminates the looting phase to focus on direct base raids.

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Wildlight Entertainment has revealed plans for a new content update to its game Highguard, including a new base and raid tool. The announcement comes amid recent troubles with the company's website. This move signals that the project remains active.

Vinit Agarwal, former director of Naughty Dog's axed The Last of Us multiplayer game, promised on social media that no future project of his will face cancellation. He highlighted ongoing praise from ex-team members calling it their best multiplayer ever, and thanked the Last of Us community for support.

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Eidos-Montréal has laid off roughly 124 employees and cancelled an unannounced open-world game tentatively titled Wildlands, according to a report by Insider Gaming's Tom Henderson. Studio head David Anfossi is also leaving the Embracer-owned studio. The project, in development since early 2019, had consumed significant resources.

 

 

 

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