Shift Up CEO pushes AI to compete with Chinese game developers

Hyung-tae Kim, CEO of South Korean studio Shift Up and director of Stellar Blade, stated that generative AI is essential for competing with large Chinese teams in game development. Speaking at a national economic conference, Kim highlighted the disparity in team sizes and argued AI could enable one person to do the work of 100. The comments come as Shift Up develops a sequel to its successful 2024 action game.

On January 9, 2026, during South Korea's "2026 Economic Growth Strategy" conference attended by President Lee Jae Myung, Shift Up CEO Hyung-tae Kim addressed the challenges facing the country's gaming industry. Kim, who directed the 2024 sci-fi action title Stellar Blade, emphasized the need for AI tools to bridge the gap with competitors from China.

"We devote around 150 people to a single game, but China puts in between 1,000 to 2,000," Kim said, according to reports from GameMeca translated by Automaton. "We lack the capacity to compete, both in terms of quality and volume of content." He described generative AI and large language models as crucial for leveling the playing field, claiming that with AI, "one person can perform the work of 100 people."

Kim argued that AI adoption would not lead to mass layoffs, as global competition with powerhouses like China and the US would still demand full utilization of manpower, with workers becoming proficient in the technology. This stance reflects broader trends in South Korea's gaming sector, which is shifting from MMO-focused projects toward ambitious AAA titles amid rising Chinese influence, exemplified by successes like Black Myth: Wukong and upcoming games such as Where Winds Meet.

Stellar Blade, released in 2024 for PlayStation 5 and later PC, achieved millions in sales without AI assistance, boosting Shift Up's profile. The studio, with 300 employees, recently rewarded its team for a profitable 2025 with AirPods Max, Apple Watches, and $3,400 bonuses; last year, it gifted PS5 Pros and Nintendo Switch 2 consoles. Shift Up aims to release Stellar Blade 2 before the end of 2027, though details on AI's role remain unclear.

The debate over AI in gaming continues, with varying industry responses, but Kim's comments underscore South Korea's strategic push for technological edge in global markets.

संबंधित लेख

South Korean business leaders, led by KCCI Chairman Chey Tae-won, advocate for AI investments and public-private partnerships at a 2026 strategy conference.
AI द्वारा उत्पन्न छवि

South Korean business lobbies urge AI-led growth and stronger public-private ties in 2026

AI द्वारा रिपोर्ट किया गया AI द्वारा उत्पन्न छवि

South Korea's leading business lobbies called for aggressive investments in artificial intelligence (AI) to secure global competitiveness in 2026. Chey Tae-won, chairman of the Korea Chamber of Commerce and Industry (KCCI), emphasized building swift investment capabilities in AI and green sectors amid challenges like low growth and geopolitical uncertainties. Other groups highlighted the need for eased regulations and stronger public-private cooperation.

ShiftUp CEO Hyung-tae Kim has been awarded the Presidential Commendation at the Korean Content Awards for his contributions to South Korea's video game industry. The honor recognizes the impact of titles like Stellar Blade and Goddess of Victory: Nikke. Kim dedicated the award to his team and fans in his acceptance speech.

AI द्वारा रिपोर्ट किया गया

South Korean game studio Shift Up has rewarded its approximately 300 employees with high-value gifts to mark the new year and past successes. Each staff member received Apple AirPods Max headphones, an Apple Watch and a ₩5 million ($3,400) cash bonus, totaling more than $4,000 per person. This continues the studio's tradition of generous incentives to retain talent.

South Korean companies' earnings rose 20 percent year-on-year in 2024, driven by increased semiconductor exports. Government data showed combined before-tax net profits reaching 181.9 trillion won, with the manufacturing sector leading the rebound. The year marked a transitional phase for artificial intelligence, boosting chip demand.

AI द्वारा रिपोर्ट किया गया

At the Consumer Electronics Show in Las Vegas, companies like Nvidia, Razer, and HyperX unveiled AI-enhanced gaming technologies aimed at improving performance and user experience. These reveals highlight the growing integration of artificial intelligence in gaming peripherals and software. While some are immediate updates, others remain conceptual prototypes.

The Indie Game Awards 2025, organized by Six One Indie, revoked Game of the Year and Best Debut Indie Game awards from Clair Obscur: Expedition 33 after developer Sandfall Interactive confirmed using generative AI for temporary placeholder textures—a violation of the event's strict no-AI rules. Blue Prince and Sorry We’re Closed are the new recipients amid criticism of enforcement timing.

AI द्वारा रिपोर्ट किया गया

More than 40% of top executives at major Japanese companies expect their workforce to shrink over the next decade due to generative AI, according to a Yomiuri Shimbun survey. Over 30% already incorporate the technology into management decisions, though many caution against full reliance for ethical, safety, or complex issues.

 

 

 

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