Bungie developers collaboratively reviewing player feedback from Marathon's Server Slam beta, surrounded by screens showing peak Steam player stats, UI issues, performance data, and in-game action.
Bungie developers collaboratively reviewing player feedback from Marathon's Server Slam beta, surrounded by screens showing peak Steam player stats, UI issues, performance data, and in-game action.
Gambar dihasilkan oleh AI

Bungie addresses feedback from Marathon's server slam beta

Gambar dihasilkan oleh AI

Bungie is actively responding to player feedback during the ongoing Server Slam for its extraction shooter Marathon, focusing on issues like UI, performance, and resource economy. The beta has seen strong participation with a peak of 143,621 concurrent players on Steam. The event ends on March 2, ahead of the full launch on March 5.

Marathon, developed by PlayStation-owned Bungie, is a multiplayer extraction shooter set on the abandoned space colony of Tau Ceti IV. Players act as futuristic gig economy workers scavenging for gear amid dangers, with the game emphasizing resource scarcity and avoidance of combat to survive and progress. Unlike Bungie's Destiny 2, which offers generous loot, Marathon starts players weak, with mechanics like overheating during sprints and vulnerability when alone or without communication.

The Server Slam beta, now in its fourth day as of March 1, 2026, has highlighted onboarding challenges. Players report high bounce rates on Steam, attributing difficulties to the lack of guidance on map navigation and combat avoidance. One player, Paddy (@HorrorBuffPaddy), tweeted on February 28, 2026: "yeah learning how to properly cycle through a map does a lot more for getting people into it then anything else I've found. and without any help learning how to do that is fucking Hard."

Bungie is monitoring complaints about ammo and med pack economies, UI design, PvP frequency, movement heat generation, and PC performance issues such as high CPU usage, low GPU utilization, FPS caps around 80-100, and stuttering. Weasel error codes, linked to network disruptions, are under investigation. The studio encourages feedback via Discord and support forums, stating: "We are continuing to gather your posts and will keep iterating post-launch."

Despite initial hostility deterring some players, the beta has attracted significant interest, peaking at 143,621 concurrent players on PC via Steam on February 28, 2026, with averages around 50,000 since. This contrasts sharply with the 2,388 peak for Concord's beta. While some defend the game's unique scarcity—aaalex.hl tweeted on March 1, 2026: "Please do not change / make drastic changes to make things easier. The scarcity of resources + focus on stats makes this game completely unique and fun."—others note it punishes impatience. Early previews have been positive, shifting sentiment from pre-launch skepticism amid delays and live-service concerns.

The Server Slam closes March 2 at 6pm UK time, aiding bug fixes before the March 5 release.

Apa yang dikatakan orang

X users express mixed sentiments on Marathon's Server Slam beta: positive notes on peak 140k+ players and gunplay, but widespread criticism of cluttered UI, PC performance issues, ammo scarcity, infrequent PvP, and sharp player drop-offs. Bungie is praised for addressing feedback quickly, though some remain skeptical about long-term support citing Destiny experiences.

Artikel Terkait

Illustration of Marathon runners cooperating with revive kit and bonus rewards in update 1.0.5.2.
Gambar dihasilkan oleh AI

Marathon update encourages cooperation with new rewards and revives

Dilaporkan oleh AI Gambar dihasilkan oleh AI

Bungie has released update 1.0.5.2 for Marathon, its extraction shooter, introducing incentives for players to assist strangers. The CyberAcme Runner Reinforcement Initiative offers bonus rewards for completing contracts or exfiling with non-crew players, alongside a Mercy Kit for reviving downed opponents. Balance changes include nerfs to thermal scopes and claymore drones.

Bungie has outlined its long-term story vision for the live-service extraction shooter Marathon, with creative director Julia Nardin emphasizing player influence and ensuring every season serves as an entry point for new players. Season 2 launches in early June amid positive updates and review praise.

Dilaporkan oleh AI

Bungie's Marathon extraction shooter reportedly cost over $200 million to develop, with sources indicating the figure likely exceeds $250 million excluding post-launch expenses. Steam player numbers have fallen 68 percent from launch peaks, yet team morale at the studio remains strong. Developers have affirmed commitment to the game's long-term support.

A Kotaku article has compiled 16 brief player anecdotes from Bungie's sci-fi shooter Marathon, highlighting moments of friendship, narrow escapes, and surprises. Published on March 19, 2026, the piece draws from responses to author Zack Zwiezen's call for stories shared the previous day. These tales underscore the game's high-stakes design fostering memorable experiences.

Dilaporkan oleh AI

Bungie game director Joe Ziegler has detailed plans to add PvE and PvP-lite modes to Marathon. The changes aim to address player feedback on the extraction shooter's difficulty.

Bungie has rolled out a matchmaking improvement in Marathon to help players in isolated geographical regions, such as Australia and South America, find games faster. The change addresses reports of long queue times for those far from North American and European server hubs. Players have already noted quicker matches.

Dilaporkan oleh AI

Bungie developers behind the extraction shooter Marathon have stated they are 'in it for the long haul,' promising years of steady improvements. The assurance came in a new PC performance guide that outlines optimization tips and future updates. This follows estimates of modest initial sales for the game.

 

 

 

Situs web ini menggunakan cookie

Kami menggunakan cookie untuk analisis guna meningkatkan situs kami. Baca kebijakan privasi kami untuk informasi lebih lanjut.
Tolak