Komputer kuantum hasilkan level dalam game horor baru

Quantum Backrooms adalah video game horor dengan level labirin yang dibuat menggunakan komputer kuantum sungguhan. Game ini tersedia secara daring bagi pemain untuk menjelajahi ruangan-ruangan menyeramkan tanpa perlu akses ke perangkat keras kuantum.

James Wootton dari Moth Quantum memimpin pengembangan game ini, dengan mengambil inspirasi dari legenda internet Backrooms. Setiap ruangan di dalam game sesuai dengan status kuantum dari qubit, dengan jalur antar ruangan yang mencerminkan koneksi antar qubit. Pengaturan ini bertujuan untuk memberikan sensasi berada di dalam komputer kuantum, di mana elemen yang tidak teramati akan terus berubah hingga diamati.

Artikel Terkait

Illustration of a movie theater showing the horror film Backrooms with box office success highlighted.
Gambar dihasilkan oleh AI

A24 horror film Backrooms opens to $76 million weekend

Dilaporkan oleh AI Gambar dihasilkan oleh AI

Kane Parsons' directorial debut Backrooms opened strongly at the domestic box office this weekend. The A24 release, based on the filmmaker's popular YouTube series, earned between $76 million and $79 million.

The film adaptation of the viral Backrooms web series is set to open in UK cinemas on May 29. Directed by 20-year-old Kane Parsons, it stars Chiwetel Ejiofor and Renate Reinsve in a story of endless liminal spaces.

Dilaporkan oleh AI

A new indie game showcase called Computer Worlds, organized by independent developers and Noclip's secondary channel, premiered with trailers for 15 upcoming titles and a montage of 16 released games. Many of the featured games offer demos on Steam as part of an ongoing event. The event aims to highlight distinctive indie works amid industry challenges.

Blue Manchu is developing Godzone 6, a roguelite immersive sim that studio boss Jonathan Chey says offers more player choice than any previous project. The game follows Void Bastards and Wild Bastards and begins with players creating grotesque mutants who have unique skills. Procedural levels let each run test different playstyles.

Dilaporkan oleh AI

Developer S-Game Studio has stated it will not use AI visual technology in Phantom Blade Zero that could alter its artists' original intent. The Beijing-based studio emphasized human craftsmanship in the game's development following its listing among titles supporting Nvidia's DLSS 5. The action-RPG is set for release on PS5 and PC later this year.

Players are praising Marathon's new endgame map, Cryo Archive, for its complex puzzles, brutal difficulty, and innovative design. Described as a 'soulslike of shooters,' the multi-vault zone on the UESC Marathon ship demands security clearances, special keys, and subroutines to access a secret boss called The Compiler. The first team to defeat it took 12 hours.

Dilaporkan oleh AI

Capcom developers behind Pragmata intentionally crafted its New York-like cityscape to appear AI-generated and distorted. Director Cho Yonghee and producer Naoto Oyama explained the design choices aim to convey a fake version of the city. The game launches next month on multiple platforms.

 

 

 

Situs web ini menggunakan cookie

Kami menggunakan cookie untuk analisis guna meningkatkan situs kami. Baca kebijakan privasi kami untuk informasi lebih lanjut.
Tolak