Un ordenador cuántico genera niveles en un nuevo juego de terror

Quantum Backrooms es un videojuego de terror con niveles laberínticos creados mediante un ordenador cuántico real. El juego está disponible en línea para que los jugadores exploren habitaciones inquietantes sin necesidad de tener acceso a hardware cuántico.

James Wootton, de Moth Quantum, dirigió el desarrollo del juego, inspirándose en la leyenda de internet de los Backrooms. Cada habitación del juego corresponde al estado cuántico de un cúbit, y los caminos entre las habitaciones reflejan las conexiones entre los cúbits. Esta configuración pretende transmitir la sensación de estar dentro de un ordenador cuántico, donde los elementos no observados cambian constantemente hasta que son observados.

Artículos relacionados

Illustration of a movie theater showing the horror film Backrooms with box office success highlighted.
Imagen generada por IA

A24 horror film Backrooms opens to $76 million weekend

Reportado por IA Imagen generada por IA

Kane Parsons' directorial debut Backrooms opened strongly at the domestic box office this weekend. The A24 release, based on the filmmaker's popular YouTube series, earned between $76 million and $79 million.

The film adaptation of the viral Backrooms web series is set to open in UK cinemas on May 29. Directed by 20-year-old Kane Parsons, it stars Chiwetel Ejiofor and Renate Reinsve in a story of endless liminal spaces.

Reportado por IA

A new indie game showcase called Computer Worlds, organized by independent developers and Noclip's secondary channel, premiered with trailers for 15 upcoming titles and a montage of 16 released games. Many of the featured games offer demos on Steam as part of an ongoing event. The event aims to highlight distinctive indie works amid industry challenges.

Blue Manchu is developing Godzone 6, a roguelite immersive sim that studio boss Jonathan Chey says offers more player choice than any previous project. The game follows Void Bastards and Wild Bastards and begins with players creating grotesque mutants who have unique skills. Procedural levels let each run test different playstyles.

Reportado por IA

Developer S-Game Studio has stated it will not use AI visual technology in Phantom Blade Zero that could alter its artists' original intent. The Beijing-based studio emphasized human craftsmanship in the game's development following its listing among titles supporting Nvidia's DLSS 5. The action-RPG is set for release on PS5 and PC later this year.

Players are praising Marathon's new endgame map, Cryo Archive, for its complex puzzles, brutal difficulty, and innovative design. Described as a 'soulslike of shooters,' the multi-vault zone on the UESC Marathon ship demands security clearances, special keys, and subroutines to access a secret boss called The Compiler. The first team to defeat it took 12 hours.

Reportado por IA

Capcom developers behind Pragmata intentionally crafted its New York-like cityscape to appear AI-generated and distorted. Director Cho Yonghee and producer Naoto Oyama explained the design choices aim to convey a fake version of the city. The game launches next month on multiple platforms.

 

 

 

Este sitio web utiliza cookies

Utilizamos cookies para análisis con el fin de mejorar nuestro sitio. Lee nuestra política de privacidad para más información.
Rechazar