Take-Two CEO says AI cannot create GTA 6-scale hits

Take-Two Interactive CEO Strauss Zelnick has reiterated that AI cannot produce massive hits like Grand Theft Auto 6, calling the notion laughable. In a recent interview, he emphasized the need for human creativity despite AI's potential to assist in asset creation. Zelnick expressed surprise at market reactions to AI tools like Google's Genie.

Take-Two Interactive CEO Strauss Zelnick, whose company owns Rockstar Games, stated in an interview on The Game Business podcast that AI tools cannot create entertainment hits on the scale of Grand Theft Auto 6 (GTA 6), expected in November. He described the idea as a 'laughable notion,' saying, 'Not even the littlest bit.' Zelnick noted that thousands of video games are created yearly using existing technology, yet hits predominantly come from large entertainment companies or well-funded indies. He compared AI-generated music, which 'sounds like a song, but I defy you to listen to it more than once.' This stance echoes his late 2025 comment: 'You wouldn't end up with anything very good.'

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PlayStation CEO presenting AI tools for game development during earnings call, with visuals of animation and PS5 challenges.
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Sony executives detailed new uses for generative AI during the company's earnings call on May 8. PlayStation CEO Hideaki Nishino described tools that speed up animation and personalization on the platform. The remarks came alongside forecasts of lower PS5 sales due to memory shortages.

Take-Two Interactive, parent of Rockstar Games, has laid off its entire AI team, including head Luke Dicken, who announced the move on LinkedIn. The decision follows CEO Strauss Zelnick's recent skepticism about AI's creative potential and contrasts with peers ramping up investments in the technology. The company declined to comment.

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Take-Two Interactive CEO Strauss Zelnick addressed concerns over Grand Theft Auto 6's pricing during an on-stage interview at the iicon conference. He emphasized that the company aims to charge far less than the value delivered by the game. Zelnick described GTA 6 as the most spectacular piece of entertainment in history.

Gearbox Entertainment CEO Randy Pitchford drew criticism from Borderlands 4 fans after sharing an AI-generated image on X. He responded by outlining the studio's policy banning AI in customer-facing work. The post followed suspicions that recent patch notes were AI-written.

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The video game industry is grappling with a widening generational gap in player preferences amid rising AI integration costs. More players are engaging with fewer, often older games, while hardware expenses threaten affordability. Publishers must adapt to diverse demographics to sustain growth.

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