Larian Studios CEO Swen Vincke, in a January 10, 2026 Reddit AMA, reaffirmed the studio's decision to halt generative AI use in concept art for its upcoming Divinity game amid fan backlash—previously covered in early reports—and shared extensive new details on the title's setting, features, and development.
Building on Larian Studios' recent clarification amid controversy over CEO Swen Vincke's prior Bloomberg comments suggesting AI exploration, the January 10, 2026 Reddit AMA provided definitive policy and fresh insights into the new Divinity game.
Vincke stated unequivocally, "There is not going to be any GenAI art in Divinity," halting such tools during concept art to eliminate doubts about artwork origins. Lead writer Adam Smith confirmed no AI-generated text in dialogues, journals, or narrative elements, preserving human-driven storytelling.
The AMA offered the most detailed reveal yet for Divinity, first teased with a trailer at The Game Awards on December 11, 2025. Set around 100 years after Divinity: Original Sin 2, it plunges players into a dark, folk horror atmosphere with a new turn-based RPG system. The project boasts over 500 developers—surpassing the Baldur's Gate 3 team—including co-op from the start, mod support, expanded character customization, upgraded looting and camera systems refined from Baldur's Gate 3, and a secret new mechanic. Core emphases include role-playing freedom and meaningful player choice consequences.
While forgoing AI in visuals and writing, Larian will explore it elsewhere for efficiency, such as ideation references, aiming for a "more focused development cycle, less waste, and ultimately, a higher-quality game." Any AI assets will train on studio-owned data.
Platforms include PC and Steam Deck verification, with a Nintendo Switch 2 release under consideration. This follows Baldur's Gate 3's massive success, with over 20 million copies sold, cementing Larian's RPG legacy. No release date is set.