Illustration depicting Leon Kennedy and Grace Ashcroft in dual gameplay styles battling zombies in a hospital for Resident Evil Requiem preview.
Illustration depicting Leon Kennedy and Grace Ashcroft in dual gameplay styles battling zombies in a hospital for Resident Evil Requiem preview.
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Resident Evil Requiem preview reveals dual gameplay styles

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Developers at Capcom have showcased Resident Evil Requiem, the ninth mainline entry in the survival horror series, emphasizing a blend of classic and action-oriented gameplay through protagonists Leon Kennedy and Grace Ashcroft. Director Koshi Nakanishi addressed fan concerns by comparing the game's multi-protagonist approach to sushi, assuring it avoids the pitfalls of Resident Evil 6. Hands-on sessions highlight a pendulum of tension and release in a zombie-infested hospital setting.

Resident Evil Requiem, set for release on February 27, 2026, marks the 30th anniversary of the franchise and introduces a generational shift with returning hero Leon S. Kennedy and newcomer Grace Ashcroft. In recent previews, players experienced about three hours of a near-final build at the Rhodes Hill Chronic Care Center, a semi-open hospital overrun by zombies.

Grace's sections evoke the survival horror of Resident Evil 7 and the Resident Evil 2 Remake, played in first-person with scarce resources. Players scavenge for keys, herbs, and ammo while navigating locked doors and escalating threats, including a sinister doctor monitoring via CCTV. "The idea is that, by combining them together, they are more than the sum of their parts," director Koshi Nakanishi explained in an interview, using a sushi analogy to describe how Leon's third-person, action-focused style—reminiscent of the Resident Evil 4 Remake—complements Grace's tense exploration without diluting the series' identity.

Leon arrives later, tearing through areas Grace previously explored, with persistent changes like relocated zombies or collected items affecting his path. Enemies retain human traits post-transformation: light-sensitive zombies paw at switches, blindfolded ones react to noise, and 'Blister Heads' reanimate from downed foes. 'Chunks,' overweight zombies, absorb bullets, while craftable injectors offer explosive solutions.

Nakanishi emphasized Leon's gameplay includes exploration, puzzles, and horror beyond action trailers. Speculation from previews suggests Leon carries a deadly neck infection, potentially leading to a sacrificial end, symbolized by gifting Grace the powerful 'Requiem' revolver—named after a mass for the dead. The inciting incident involves Grace's mother, Alyssa Ashcroft. This interplay creates a 'graph of tension and release,' swinging between panic and relief, promising a focused evolution of Resident Evil's strengths.

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Discussions on X highlight excitement for Resident Evil Requiem's dual protagonists, Leon Kennedy and Grace Ashcroft, blending horror and action gameplay. Director Koshi Nakanishi's sushi analogy reassures fans it harmoniously combines styles unlike RE6's disjointed approach. Hands-on previews praise tense zombie hospital sections, refined mechanics, and balanced tension-release structure, with mostly positive sentiments from gamers and journalists.

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Split-scene illustration of Leon Kennedy in action and agent Grace in horror from Resident Evil Requiem, overlaid with critical acclaim awards for a gaming news article.
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Resident Evil Requiem receives critical acclaim on release

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Capcom's Resident Evil Requiem, released earlier this year, has garnered strong praise from critics and players alike. The game features dual narratives with action-oriented sections for Leon Kennedy and horror-focused segments for agent Grace. It explores themes of confronting the franchise's past while delivering intense scares and innovative mechanics.

Resident Evil Requiem director Koshi Nakanishi and producer Masato Kumazawa stated that Capcom has no plans to retire iconic characters such as Leon S. Kennedy, Chris Redfield, and Jill Valentine. In a post-mortem interview, they emphasized the enduring appeal of these mainstays. The game, celebrating the series' 30th anniversary, has sold over 7 million copies in two months.

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Capcom's Resident Evil Requiem has received an 89 Metacritic score on PS5, marking the highest-rated mainline entry since Resident Evil 4 in 2005. The game features playable characters Leon S. Kennedy and Grace Ashcroft, blending first-person horror and third-person action in a story tied to Raccoon City's ruins. Reviews praise its atmospheric scares and nostalgic elements, though some note an uneven split between protagonists.

A complex puzzle in Resident Evil Requiem has yet to be solved, even by reviewers with early access. The hidden challenge begins in the game's first act and involves scanning a severed hand for cryptic clues. Community efforts, including guides from IGN, continue to unravel its layers post-launch.

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As part of ongoing coverage of Resident Evil Requiem, Capcom celebrated the horror series' 30th anniversary with a message from executive producer Jun Takeuchi. He thanked fans for three decades of support, celebrated Requiem's 6 million players, teased future content, and shared director insights on the ending.

A datamine of Resident Evil Requiem has uncovered several scrapped ideas from its development, including a merchant character and side missions reminiscent of Resident Evil 4.

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Capcom has announced that Resident Evil Requiem has sold more than 5 million copies in less than a week since its release. The survival horror game, launched on February 27, 2026, marks a strong start for the series. This achievement outpaces several previous entries in the franchise.

 

 

 

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