The Elder Scrolls Online to make DLC free in 2026 seasonal model

ZeniMax Online Studios announced that The Elder Scrolls Online will integrate several paid DLCs into the base game for free starting in March 2026, as part of a shift to a new seasonal content model. This change aims to deliver more varied updates without annual paid chapters. The roadmap includes battle passes, class reworks, and experimental zones throughout the year.

The Elder Scrolls Online (ESO) is undergoing a significant transformation in 2026, moving away from its traditional yearly paid chapter releases to a seasonal model with all future content updates provided free of charge. Developer ZeniMax Online Studios revealed these plans during a recent roadmap livestream and press Q&A, emphasizing flexibility to address player feedback and innovate more quickly.

The shift begins with Update 49 in March 2026, which will incorporate the previously paid Dark Brotherhood, Thieves Guild, Imperial City, and Orsinium DLCs into the base game. These expansions, originally released between 2015 and 2016 and costing between 2,000 and 3,000 Crowns each (roughly $15-$25), added key features like assassin skill lines, orc homelands, and daedric battles against Molag Bal. Later in the year, around winter, the 2020 Greymoor chapter—introducing western Skyrim and a vampire lord storyline—will also become free.

ESO's 2025 served as a transitional year with an experimental season, Seasons of the Worm Cult, paving the way for four three-month seasons in 2026. Season 0 launches in April, featuring a Dragonknight class rework, two-handed weapon updates, and the challenging Night Market experimental PvE zone with faction-based rewards, including an upgradable house. Subsequent seasons will bring Thieves Guild content and Sheogorath stories in late summer (Season 1), plus solo dungeons and naval combat in High Seas events for winter (Season 2, with Sorcerer updates).

Accompanying these are the Tamriel Tomes battle pass system, replacing daily challenges with weekly and seasonal ones for cosmetics and currencies, available in free and premium tiers ($15 or $30). The Gold Coast Bazaar will offer rotating cosmetics via earned Trade Bars. Game director Nick Giacomini noted the chapter model had become "too formulaic," stating, "It's something players have been asking us to do for a really long time—to pause and work on addressing pain points."

Executive producer Susan Kath added, "In general, the things that were rolled out as chapters, those will just be game updates from now on." Quality-of-life improvements include account-wide outfits, free skill respeccing, and faster riding training. Cross-play is in development but may take time, as Kath explained: "It is a complex problem for a game like ESO—it was not ever built with this in mind."

ZeniMax aims for variety across seasons, with Giacomini emphasizing, "The key difference is variety and choice." This roadmap positions ESO, now nearly 12 years old, for long-term evolution toward a "30-year MMO."

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Photorealistic illustration depicting Marathon gameplay with a holographic free seasonal roadmap overlay, highlighting the March 5 launch.
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Bungie outlines free seasonal roadmap for Marathon

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Bungie has detailed the seasonal structure for its upcoming extraction shooter Marathon, promising free updates that will keep the game evolving. Seasons will last about three months and include new content like maps, gear, and events, with a full reset of player progress at the start of each one. The first season launches alongside the game on March 5.

Wizards of the Coast announced its 2026 Dungeons & Dragons publishing plans at the GAMA Expo in Louisville, Kentucky, on March 3, introducing a live-service-inspired 'seasonal' structure with themed releases starting in April. The roadmap features three seasons—Horror, Magic, and Champions—grouping core sourcebooks, adventures, accessories, digital tools, and events around unifying narratives, following a lighter 2025 schedule after the 2024 5.5e core rulebook updates.

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Bethesda has delisted its mobile RPG spinoff The Elder Scrolls: Blades from the Apple App Store, Google Play Store, and Nintendo eShop ahead of a permanent server shutdown on June 30, 2026. Existing players can access all content for free via Gems and Sigils until closure.

Bethesda Game Studios director Todd Howard has revealed that the majority of the studio is now working on The Elder Scrolls 6. Development is progressing well, though it overlaps with other projects amid long pre-production phases. The sequel, teased in 2018, remains years away despite fan anticipation.

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Capcom has announced Title Update 4 for Monster Hunter Wilds, set to launch on December 16, 2025, introducing the game's first Elder Dragon, Gogmazios, alongside new content and the start of a PC optimization roadmap. While the update promises multiplayer enhancements and end-game expansions, players express frustration over the gradual rollout of performance improvements and new cosmetic microtransactions. The patch aims to address ongoing PC issues nearly a year after the game's February 2025 release.

EA has announced the Royalty & Legacy Expansion Pack for The Sims 4, set to release on February 12, 2026. The pack introduces dynasties, scandals, and royal intrigue in a new world called Ondarion. This comes after backlash over EA's acquisition by investors linked to conservative values.

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The team behind the Skyblivion mod has shared new screenshots from the project, highlighting improvements to locations from The Elder Scrolls IV: Oblivion. Originally slated for 2025, the release has been pushed to 2026 following Bethesda's announcement of an official Oblivion remaster. This fan-made remake aims to recreate Oblivion's world using Skyrim's engine while preserving original mechanics.

 

 

 

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