Brendan Greene plans new 100-player multiplayer FPS

Brendan 'PlayerUnknown' Greene, creator of PUBG, has revealed plans for a new large-scale multiplayer shooter at his studio PlayerUnknown Productions. The game, envisioned as an FPS/RTS mix supporting 100 versus 100 players, is the second in a three-game series focused on planetary-scale world generation technology. It follows the upcoming early access release of the studio's first title, Prologue: Go Wayback, on November 20.

Background on the Project

Brendan Greene, known for pioneering the battle royale genre through mods and games like PlayerUnknown's Battlegrounds (PUBG), is developing a three-game masterplan at PlayerUnknown Productions. The overarching goal is to advance game-making technology, particularly planetary-scale world generation. This ambitious vision draws parallels to remaking the internet, with each game testing different aspects of the tech.

Game Two Details

The second game, currently in high-level planning stages, aims to explore limited multiplayer dynamics with up to 100 versus 100 players. Greene described it as 'more of an FPS/RTS mix' designed to test larger-scale terrains, FPS mechanics, NPC interactions, and networking protocols. Unlike the first game, which uses Unreal Engine, this title will leverage the studio's proprietary Melba engine, requiring further development to support artists and designers.

Greene emphasized that the project exists primarily as concepts in his head, with discussions ongoing about team requirements and timelines. A playable demonstration of the Melba engine, titled Preface: Undiscovered World, is available on Steam.

Timeline and Future Plans

Prologue: Go Wayback, a wilderness survival and orienteering game generating new 8x8km worlds each playthrough, enters early access on November 20, following a current free beta playtest. Greene estimates two to four years or longer for Game Two after that, within a 10-year plan leading to a full-scale multiplayer experience in Game Three. 'We have a general idea of how long it will take to get to Game Two,' Greene said.

The series builds on learnings from each title, enabling player-created planets and versatile networking for various game types.

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