Clair Obscur: Expedition 33 AI row expands: Industry debates and sales soar

Following last week's revocation of its Indie Game of the Year award over AI use, Clair Obscur: Expedition 33 has sold over five million copies in 2025 amid heated industry discussions on AI's role in game development, disclosure rules, and award criteria.

As reported earlier in this series, the Independent Games Awards (IGA) revoked Clair Obscur: Expedition 33's top honors on December 21 after Sandfall Interactive confirmed limited generative AI use for 2022 placeholder textures, despite patching them out pre-launch.

The turn-based RPG, which swept nine categories at The Game Awards, continues to thrive commercially, surpassing five million sales in 2025. Producer François Meurisse noted AI's 'sparing' role, with all final assets human-made, but IGA prioritized its 'no-AI purity' rule.

The saga fuels wider debates. A Google Cloud survey shows 87% of developers using AI for planning and assets across regions like South Korea and the US. Steam requires AI disclosure, while Epic's Tim Sweeney deems it impractical given tools like Photoshop and Unreal Engine.

Critics decry AI's threat to creativity and data ethics, urging boycotts or labels. Proponents liken it to CGI's evolution—from Tron's 1982 skepticism to Hollywood staple—especially for resource-strapped indies. South Korea's indie association now embraces AI. Players are split, and award bodies face pressure for transparency or AI-specific categories.

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Dramatic illustration of Clair Obscur: Expedition 33's Indie Game Awards disqualification over generative AI, showing trophy removal and new winners.
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Clair Obscur: Expedition 33 loses Indie Game Awards over generative AI controversy

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The Indie Game Awards disqualified breakout RPG Clair Obscur: Expedition 33 from its Game of the Year and Debut Game categories due to generative AI use, as confirmed December 21, 2025—despite the assets being patched out post-launch. Honors reassigned to Blue Prince and Sorry We're Closed, fueling ongoing AI ethics debates in indie development.

The Indie Game Awards revoked Game of the Year and Debut Game wins from Clair Obscur: Expedition 33 after developer Sandfall Interactive confirmed generative AI use for placeholder textures, violating the event's strict no-AI policy. Awards reassigned to Blue Prince and Sorry We're Closed, sparking debate over enforcement timing and indie AI rules.

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The Indie Game Awards revoked Game of the Year and Debut Game honors from breakout RPG Clair Obscur: Expedition 33 on December 21, 2025, after the French studio Sandfall Interactive admitted to brief generative AI experimentation—despite no AI assets remaining post-launch. Awards reassigned to Blue Prince and Sorry We’re Closed, igniting backlash over strict indie AI policies.

Following its record 13 nominations at The Game Awards, Sandfall Interactive's debut RPG Clair Obscur: Expedition 33 has won GameSpot's Game of the Year for 2025. Built on a budget under $10 million, it has sold over 5 million copies amid widespread acclaim for its storytelling, combat, and visuals.

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Clair Obscur: Expedition 33, a turn-based RPG from French studio Sandfall Interactive, won Game of the Year and eight other awards out of 13 nominations at The Game Awards 2025. Hosted by Geoff Keighley on December 11-12 at the Peacock Theater in Los Angeles, the event drew a record 171 million livestream viewers across Twitch, YouTube, and Prime Video, while featuring major game announcements.

The developers of French RPG Clair Obscur: Expedition 33, from newcomers Sandfall Interactive, achieved twice the workload of seasoned studios. The young staff's lack of preconceived notions about studio operations and game development fueled their innovative push to release the hit title.

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Following the Indie Game Awards' disqualification of Clair Obscur: Expedition 33 over generative AI use, developers of the new Game of the Year winner Blue Prince have denied similar rumors. Publisher Raw Fury reaffirmed the puzzle adventure's fully human-made creation after eight years of development.

 

 

 

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