Slay the Spire 2 sells 3 million copies and logs 25 million runs in first Early Access week

Slay the Spire 2 has sold 3 million copies at $25 each—generating around $75 million before fees—and seen more than 25 million runs attempted in its first week of Steam Early Access since March 5, 2026, developer Mega Crit announced. The deckbuilder peaked at over 430,000 concurrent players, topped Steam charts, released exploit fixes, and teased updates, accessibility features, and new merchandise.

Mega Crit revealed the milestone on March 13, eight days post-launch. Community manager Demi wrote: “Slay the Spire 2 has been out for merely a week and we have already hit 3,000,000 units sold with more than 25,000,000 runs attempted!! (At least a few million are missing from that last datapoint as we started collecting these metrics a bit after launch. So... wow.) Our team has been extremely excited to see so many people's enthusiasm for what we’ve been working on for the past five years – but our journey is just beginning!”

The game dominated Steam's best-seller charts for several days amid its blockbuster launch. Near-term priorities include alternate versions of Acts 2 and 3, more cards and events, Steam Workshop mod support, multiplayer quality-of-life improvements, Twitch integration, new art and VFX assets, phobia accessibility options, a badge and scoring system revamp, and friends-only leaderboards. Updates will follow a flexible cadence, with a public beta branch on Steam for more frequent testing.

Recent patches addressed a damage exploit by capping HP at 999,999,999 for players, enemies, and pets; resolved softlocks and multiplayer bugs; and began adding missing launch card art.

Accompanying the sales reveal, Mega Crit announced a Kickstarter for the Slay the Spire board game expansion Downfall, letting players control bosses; a vinyl release of the original Slay the Spire soundtrack; new Slay the Spire 2 plushies; and additional merchandise from Fangamer.

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Photorealistic illustration showing Slay the Spire 2 topping Steam charts with 430k peak players and 97% reviews, ahead of Marathon, with game art and developer tweet.
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Slay the Spire 2 sees overwhelming success in Steam early access launch

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Mega Crit's Slay the Spire 2 entered Steam Early Access on March 5, 2026, achieving peak concurrent players of over 430,000 and topping sales charts ahead of Bungie's Marathon. The indie roguelike sequel has garnered a 97 percent positive review rating from thousands of users. Developer Casey Yano apologized for a launch-day social media post joking about the competition with Marathon.

Following its first-week milestone of 3 million sales, Slay the Spire 2 has now generated an estimated $92 million on Steam—topping the lifetime earnings of Hollow Knight: Silksong and Hades 2—after two weeks in early access, per analytics firm Alinea.

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Building on its strong early access launch, Slay the Spire 2 sold an estimated 5.3 million copies on Steam in March—making it the platform's biggest-selling game of the month—according to Alinea Analytics. The Mega Crit title generated around $108 million in revenue, surpassing releases like Crimson Desert and Resident Evil Requiem. Analyst Rhys Elliott described the performance as 'nuts (but deserved)'.

Mega Crit co-founder Casey Yano revealed plans to expand Slay the Spire 2's early access with new characters and three modes. In an interview with PC Gamer, Yano teased additions beyond the current five playable characters. He described the upcoming modes as competitive, time-efficient, and socially interactive.

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Mega Crit has released a new beta patch for Slay the Spire 2 that reverses several balance changes from the previous update. The developer emphasized that in-game feedback, rather than Steam review bombing, guided the adjustments. Prepared returns for the Silent character, among other tweaks.

Stoic has outlined the major updates coming with Towerborne's full release, set for February 26. The action RPG will exit early access with a complete story, new bosses, and a reworked difficulty system. Players can look forward to enhanced gameplay features and free cosmetics earned through play.

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Mewgenics, a new tactical roguelike from developers Edmund McMillen and Tyler Glaiel, has become a breakout hit on Steam. The game sold over 150,000 copies within its first six hours and recouped its entire development budget in just three hours. It reached a peak of nearly 66,000 concurrent players and topped Steam's best-seller list.

 

 

 

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