Slay the Spire 2 sells 3 million copies and logs 25 million runs in first Early Access week

Slay the Spire 2 has sold 3 million copies at $25 each—generating around $75 million before fees—and seen more than 25 million runs attempted in its first week of Steam Early Access since March 5, 2026, developer Mega Crit announced. The deckbuilder peaked at over 430,000 concurrent players, topped Steam charts, released exploit fixes, and teased updates, accessibility features, and new merchandise.

Mega Crit revealed the milestone on March 13, eight days post-launch. Community manager Demi wrote: “Slay the Spire 2 has been out for merely a week and we have already hit 3,000,000 units sold with more than 25,000,000 runs attempted!! (At least a few million are missing from that last datapoint as we started collecting these metrics a bit after launch. So... wow.) Our team has been extremely excited to see so many people's enthusiasm for what we’ve been working on for the past five years – but our journey is just beginning!”

The game dominated Steam's best-seller charts for several days amid its blockbuster launch. Near-term priorities include alternate versions of Acts 2 and 3, more cards and events, Steam Workshop mod support, multiplayer quality-of-life improvements, Twitch integration, new art and VFX assets, phobia accessibility options, a badge and scoring system revamp, and friends-only leaderboards. Updates will follow a flexible cadence, with a public beta branch on Steam for more frequent testing.

Recent patches addressed a damage exploit by capping HP at 999,999,999 for players, enemies, and pets; resolved softlocks and multiplayer bugs; and began adding missing launch card art.

Accompanying the sales reveal, Mega Crit announced a Kickstarter for the Slay the Spire board game expansion Downfall, letting players control bosses; a vinyl release of the original Slay the Spire soundtrack; new Slay the Spire 2 plushies; and additional merchandise from Fangamer.

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Photorealistic illustration showing Slay the Spire 2 topping Steam charts with 430k peak players and 97% reviews, ahead of Marathon, with game art and developer tweet.
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Slay the Spire 2 sees overwhelming success in Steam early access launch

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Mega Crit's Slay the Spire 2 entered Steam Early Access on March 5, 2026, achieving peak concurrent players of over 430,000 and topping sales charts ahead of Bungie's Marathon. The indie roguelike sequel has garnered a 97 percent positive review rating from thousands of users. Developer Casey Yano apologized for a launch-day social media post joking about the competition with Marathon.

Following its first-week milestone of 3 million sales, Slay the Spire 2 has now generated an estimated $92 million on Steam—topping the lifetime earnings of Hollow Knight: Silksong and Hades 2—after two weeks in early access, per analytics firm Alinea.

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Building on its strong early access launch, Slay the Spire 2 sold an estimated 5.3 million copies on Steam in March—making it the platform's biggest-selling game of the month—according to Alinea Analytics. The Mega Crit title generated around $108 million in revenue, surpassing releases like Crimson Desert and Resident Evil Requiem. Analyst Rhys Elliott described the performance as 'nuts (but deserved)'.

A dedicated Slay the Spire fan has turned two years of daily sketches into a published art book celebrating the release of Slay the Spire 2. Known as PixelPenguin on Reddit, the artist drew imperfect pieces each day leading up to the game's launch. The book, featuring the first 300 works, is now available for purchase on Amazon.

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Slay the Spire 2 introduces co-op multiplayer that transforms the deck-building formula, allowing up to four players to tackle challenges together. The mode addresses potential balance issues elegantly, making shared play feel seamless and collaborative. Early impressions highlight its polish and innovative features.

Subnautica 2 reached more than 2 million sales across PC and Xbox Series X/S within hours of its Early Access release on May 14. The game also hit a peak of 467,582 concurrent players on Steam on launch day. Lead designer Anthony Gallegos responded to pre-release piracy incidents in the official Discord server.

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A free giveaway of Graveyard Keeper on Steam, Xbox, and PlayStation has generated around $250,000 in DLC revenue for publisher tinyBuild, primarily from PC sales. tinyBuild CEO Alex Nichiporchik shared the figures on X, noting console numbers are still pending. The promotion, aimed at building interest in the upcoming sequel, also pushed the follow-up game to 400,000 Steam wishlists.

 

 

 

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