Slay the Spire 2 sells 3 million copies and logs 25 million runs in first Early Access week

Slay the Spire 2 has sold 3 million copies at $25 each—generating around $75 million before fees—and seen more than 25 million runs attempted in its first week of Steam Early Access since March 5, 2026, developer Mega Crit announced. The deckbuilder peaked at over 430,000 concurrent players, topped Steam charts, released exploit fixes, and teased updates, accessibility features, and new merchandise.

Mega Crit revealed the milestone on March 13, eight days post-launch. Community manager Demi wrote: “Slay the Spire 2 has been out for merely a week and we have already hit 3,000,000 units sold with more than 25,000,000 runs attempted!! (At least a few million are missing from that last datapoint as we started collecting these metrics a bit after launch. So... wow.) Our team has been extremely excited to see so many people's enthusiasm for what we’ve been working on for the past five years – but our journey is just beginning!”

The game dominated Steam's best-seller charts for several days amid its blockbuster launch. Near-term priorities include alternate versions of Acts 2 and 3, more cards and events, Steam Workshop mod support, multiplayer quality-of-life improvements, Twitch integration, new art and VFX assets, phobia accessibility options, a badge and scoring system revamp, and friends-only leaderboards. Updates will follow a flexible cadence, with a public beta branch on Steam for more frequent testing.

Recent patches addressed a damage exploit by capping HP at 999,999,999 for players, enemies, and pets; resolved softlocks and multiplayer bugs; and began adding missing launch card art.

Accompanying the sales reveal, Mega Crit announced a Kickstarter for the Slay the Spire board game expansion Downfall, letting players control bosses; a vinyl release of the original Slay the Spire soundtrack; new Slay the Spire 2 plushies; and additional merchandise from Fangamer.

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Realistic illustration of a computer screen showing Slay the Spire 2's Neowsletter roadmap, surrounded by game elements, for gaming news article.
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Mega Crit shares Slay the Spire 2 roadmap in first-month Neowsletter

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One day after Major Update #1 and a wave of review bombing, Mega Crit released a 'Neowsletter' outlining the roadmap for Slay the Spire 2, one month into early access. It shares player statistics, development insights, upcoming features, and reaffirms the small-team approach without strict deadlines.

Building on its strong early access launch, Slay the Spire 2 sold an estimated 5.3 million copies on Steam in March—making it the platform's biggest-selling game of the month—according to Alinea Analytics. The Mega Crit title generated around $108 million in revenue, surpassing releases like Crimson Desert and Resident Evil Requiem. Analyst Rhys Elliott described the performance as 'nuts (but deserved)'.

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Mega Crit released Major Update #1 for Slay the Spire 2 on Steam, bringing beta branch content to the main version with balance changes, new cards, and UI improvements. The update triggered a second wave of review bombing in the past 24 hours, with 3,609 negative reviews mostly from Chinese accounts. Players cited nerfs to infinite combos and buffs to bosses like the Doormaker as making the game harder.

Destiny 2 saw its largest concurrent player peak on Steam in nearly two years after the release of its final update, Monument of Triumph, on 9 June.

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Subnautica 2 reached more than 2 million sales across PC and Xbox Series X/S within hours of its Early Access release on May 14. The game also hit a peak of 467,582 concurrent players on Steam on launch day. Lead designer Anthony Gallegos responded to pre-release piracy incidents in the official Discord server.

The sci-fi fantasy co-op shooter Far Far West has sold more than one million copies on Steam since launching in early access on April 28. Publisher Fireshine Games has used the game's success to state it will not work with partners that rely on generative AI.

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Sony's latest PlayStation 5 exclusive Saros has sold just over 300000 copies in its first two weeks on sale. The game has generated $22 million in revenue so far. Sales are tracking slightly behind those of developer Housemarque's previous title Returnal despite a much larger console install base.

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