Photorealistic illustration showing Slay the Spire 2 topping Steam charts with 430k peak players and 97% reviews, ahead of Marathon, with game art and developer tweet.
Photorealistic illustration showing Slay the Spire 2 topping Steam charts with 430k peak players and 97% reviews, ahead of Marathon, with game art and developer tweet.
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Slay the Spire 2 sees overwhelming success in Steam early access launch

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Mega Crit's Slay the Spire 2 entered Steam Early Access on March 5, 2026, achieving peak concurrent players of over 430,000 and topping sales charts ahead of Bungie's Marathon. The indie roguelike sequel has garnered a 97 percent positive review rating from thousands of users. Developer Casey Yano apologized for a launch-day social media post joking about the competition with Marathon.

Slay the Spire 2 launched into Steam Early Access on March 5, 2026, at 10 a.m. Pacific Time, marking a global simultaneous release. Developed by Mega Crit, the sequel to the 2017 Early Access title—fully released in 2019—introduces returning and new playable characters, an expanded card collection, and a new four-player co-op mode, shifting from the original's solo focus.

The launch coincided with Bungie's extraction shooter Marathon, sparking lighthearted rivalry. Mega Crit's X account posted: "Congratulations to the Marathon team on their launch! Don't let small indie passion projects like this pass you by just because Slay the Spire 2 is out." Slay the Spire 2 reached a peak of 430,456 concurrent players on launch day, surpassing Marathon's 88,337, despite the latter's availability on PS5 and Xbox Series X/S. It became Steam's top seller, outranking Marathon and Resident Evil Requiem.

Co-founder Casey Yano later reflected on the post via social media: "This seems a bit meaner than it was intended.... To be fair I didn't think we'd actually pass Marathon in concurrent users." The game's success builds on the original's cult following, with enhanced visuals, deeper storytelling, and more complex scenarios while retaining core deckbuilding roguelike mechanics.

Reception has been strong, with 97 percent positive Steam reviews from over 4,387 English-language users as of March 6. One reviewer noted: "A lot is the same, but StS is already good. I don’t want them to reinvent the wheel. I just want more of what makes the first one so good." Mega Crit credits community support for enabling the sequel, planning ongoing updates during Early Access.

Originally slated for late 2025 but delayed, the PC-exclusive launch highlights indie resilience in a competitive market.

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X discussions celebrate Slay the Spire 2's massive early access launch success, with peak concurrent players exceeding 430,000, topping Steam sales over Marathon, and earning 97% positive reviews. Users frequently compare it favorably to Marathon, some mocking the latter's lower peaks while others defend Marathon's strong reviews. The developer's apology for a joking post about competition is highlighted in shares. Indie triumphs are praised across gamers, streamers, and journalists.

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Realistic illustration of a computer screen showing Slay the Spire 2's Neowsletter roadmap, surrounded by game elements, for gaming news article.
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Mega Crit shares Slay the Spire 2 roadmap in first-month Neowsletter

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One day after Major Update #1 and a wave of review bombing, Mega Crit released a 'Neowsletter' outlining the roadmap for Slay the Spire 2, one month into early access. It shares player statistics, development insights, upcoming features, and reaffirms the small-team approach without strict deadlines.

Slay the Spire 2 has sold 3 million copies at $25 each—generating around $75 million before fees—and seen more than 25 million runs attempted in its first week of Steam Early Access since March 5, 2026, developer Mega Crit announced. The deckbuilder peaked at over 430,000 concurrent players, topped Steam charts, released exploit fixes, and teased updates, accessibility features, and new merchandise.

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Building on its strong early access launch, Slay the Spire 2 sold an estimated 5.3 million copies on Steam in March—making it the platform's biggest-selling game of the month—according to Alinea Analytics. The Mega Crit title generated around $108 million in revenue, surpassing releases like Crimson Desert and Resident Evil Requiem. Analyst Rhys Elliott described the performance as 'nuts (but deserved)'.

A dedicated Slay the Spire fan has turned two years of daily sketches into a published art book celebrating the release of Slay the Spire 2. Known as PixelPenguin on Reddit, the artist drew imperfect pieces each day leading up to the game's launch. The book, featuring the first 300 works, is now available for purchase on Amazon.

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Slay the Spire 2 received beta patch 0.105.0, which removes the controversial Doormaker boss from Act 3. Developer Mega Crit replaced it with a new boss called Aeonglass and made several balance adjustments to characters.

Subnautica 2 reached more than 2 million sales across PC and Xbox Series X/S within hours of its Early Access release on May 14. The game also hit a peak of 467,582 concurrent players on Steam on launch day. Lead designer Anthony Gallegos responded to pre-release piracy incidents in the official Discord server.

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Subnautica 2 launched in early access on Steam on May 14 and quickly sold more than 1 million copies. The underwater survival sequel reached 467,000 concurrent players shortly after release and earned a Very Positive rating from over 1,000 reviews.

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