Slay the Spire 2 vend 3 millions d’exemplaires et enregistre 25 millions de parties en première semaine d’accès anticipé

Slay the Spire 2 s’est vendu à 3 millions d’exemplaires à 25 $ l’unité — générant environ 75 millions de dollars avant frais — et a vu plus de 25 millions de parties tentées lors de sa première semaine en accès anticipé sur Steam depuis le 5 mars 2026, a annoncé le développeur Mega Crit. Le deckbuilder a atteint un pic de plus de 430 000 joueurs simultanés, a dominé les classements Steam, publié des correctifs d’exploits et teasé des mises à jour, fonctionnalités d’accessibilité et nouveaux produits dérivés.

Mega Crit a révélé ce jalon le 13 mars, huit jours après le lancement. La community manager Demi a écrit : « Slay the Spire 2 est sorti depuis à peine une semaine et nous avons déjà écoulé 3 000 000 d’unités avec plus de 25 000 000 de parties tentées !! (Au moins quelques millions manquent à ce dernier chiffre car nous avons commencé à collecter ces métriques un peu après le lancement. Donc... wow.) Notre équipe est extrêmement enthousiaste de voir tant d’enthousiasme pour ce sur quoi nous avons travaillé ces cinq dernières années – mais notre aventure ne fait que commencer ! »

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Photorealistic illustration showing Slay the Spire 2 topping Steam charts with 430k peak players and 97% reviews, ahead of Marathon, with game art and developer tweet.
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Slay the Spire 2 sees overwhelming success in Steam early access launch

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Mega Crit's Slay the Spire 2 entered Steam Early Access on March 5, 2026, achieving peak concurrent players of over 430,000 and topping sales charts ahead of Bungie's Marathon. The indie roguelike sequel has garnered a 97 percent positive review rating from thousands of users. Developer Casey Yano apologized for a launch-day social media post joking about the competition with Marathon.

Following its first-week milestone of 3 million sales, Slay the Spire 2 has now generated an estimated $92 million on Steam—topping the lifetime earnings of Hollow Knight: Silksong and Hades 2—after two weeks in early access, per analytics firm Alinea.

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Building on its strong early access launch, Slay the Spire 2 sold an estimated 5.3 million copies on Steam in March—making it the platform's biggest-selling game of the month—according to Alinea Analytics. The Mega Crit title generated around $108 million in revenue, surpassing releases like Crimson Desert and Resident Evil Requiem. Analyst Rhys Elliott described the performance as 'nuts (but deserved)'.

A dedicated Slay the Spire fan has turned two years of daily sketches into a published art book celebrating the release of Slay the Spire 2. Known as PixelPenguin on Reddit, the artist drew imperfect pieces each day leading up to the game's launch. The book, featuring the first 300 works, is now available for purchase on Amazon.

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Slay the Spire 2 introduces co-op multiplayer that transforms the deck-building formula, allowing up to four players to tackle challenges together. The mode addresses potential balance issues elegantly, making shared play feel seamless and collaborative. Early impressions highlight its polish and innovative features.

Subnautica 2 reached more than 2 million sales across PC and Xbox Series X/S within hours of its Early Access release on May 14. The game also hit a peak of 467,582 concurrent players on Steam on launch day. Lead designer Anthony Gallegos responded to pre-release piracy incidents in the official Discord server.

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A free giveaway of Graveyard Keeper on Steam, Xbox, and PlayStation has generated around $250,000 in DLC revenue for publisher tinyBuild, primarily from PC sales. tinyBuild CEO Alex Nichiporchik shared the figures on X, noting console numbers are still pending. The promotion, aimed at building interest in the upcoming sequel, also pushed the follow-up game to 400,000 Steam wishlists.

 

 

 

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