Photorealistic illustration depicting the launch of Bungie's Marathon extraction shooter on PS5, Xbox Series X/S, and PC, showcasing dynamic sci-fi gameplay and consoles.
Photorealistic illustration depicting the launch of Bungie's Marathon extraction shooter on PS5, Xbox Series X/S, and PC, showcasing dynamic sci-fi gameplay and consoles.
Imagem gerada por IA

Bungie launches Marathon extraction shooter on consoles and PC

Imagem gerada por IA

Bungie released its sci-fi extraction shooter Marathon on March 5, 2026, for PS5, Xbox Series X/S, and PC at a $40 price point. The launch has been mostly stable, though some players discovered beta loot carrying over unexpectedly, while the studio addressed datamining and outlined consumer-friendly seasonal passes. An ESRB rating mentioning PS4 and Xbox One versions appeared unannounced.

Marathon, developed by Bungie, became available worldwide on March 5, 2026, following an extended development cycle and a recent Server Slam open beta. The game, a paid title costing $40, introduces players to extraction shooter gameplay in a sci-fi setting, with runs involving gear sharing among teammates to facilitate successful extractions. Unlike free-to-play competitors, Marathon includes a store for cosmetics purchasable with Lux, its premium currency, where bundles cost $15 and individual skins around $12. Reactions to these microtransactions are mixed, with some appreciating that they do not affect gameplay power, while others view them as excessive for a premium-priced game.

A notable launch-day issue emerged when players found loot shared during the beta, such as powerful weapons and backpacks, waiting in their in-game inbox. Bungie had stated that beta progress would not carry over, making this an unintended bug. One player tweeted on March 5, 2026: "If you had rewards in your mailbox from the server slam, THEY ARE STILL THERE… 24X Backpack …Purple Core…before my first game 😂🤣." Kotaku reported contacting Bungie for clarification on this and potential implications for future seasonal wipes.

Bungie also issued a statement on X emphasizing a zero-tolerance policy for datamined spoilers to preserve surprises in the live-service title. "With today’s launch of Marathon, we just wanted to give you all a heads-up that our goal is first and foremost to preserve the experience and surprises for all of our players," the studio wrote. "As such, we will be issuing takedowns for any datamined content that has not yet been revealed to players." Datamining of already revealed content, like character models, is permitted for creative purposes.

Regarding progression, Marathon's seasonal reward passes are permanent and do not expire, avoiding fear-of-missing-out mechanics seen in other live-service games. Rewards unlock via in-game earnable Silk currency, with no pay-for-power elements; Lux is reserved for cosmetics. Additionally, the Codex offers challenge-based unlocks. An ESRB rating for the game, rated T for Teen due to Animated Blood, Language, and Violence, unexpectedly listed PS4 and Xbox One versions, though only current-gen consoles and PC were confirmed for launch. Eurogamer noted contacting Bungie for details, speculating it could be an error or early indication of backports, given the game's demanding level design.

O que as pessoas estão dizendo

X discussions highlight praise for Marathon's consumer-friendly seasonal passes that never expire and avoid pay-to-win mechanics, alongside reports of launch stability marred by beta loot carryover bugs and other issues like deluxe edition problems. Some criticize the game's asset quality, while unannounced PS4 and Xbox One ESRB ratings fuel speculation about last-gen ports. Sentiments range from positive on monetization to negative on visuals and bugs.

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Bungie has released update 1.0.5.2 for Marathon, its extraction shooter, introducing incentives for players to assist strangers. The CyberAcme Runner Reinforcement Initiative offers bonus rewards for completing contracts or exfiling with non-crew players, alongside a Mercy Kit for reviving downed opponents. Balance changes include nerfs to thermal scopes and claymore drones.

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Bungie's Marathon extraction shooter reportedly cost over $200 million to develop, with sources indicating the figure likely exceeds $250 million excluding post-launch expenses. Steam player numbers have fallen 68 percent from launch peaks, yet team morale at the studio remains strong. Developers have affirmed commitment to the game's long-term support.

A Kotaku article has compiled 16 brief player anecdotes from Bungie's sci-fi shooter Marathon, highlighting moments of friendship, narrow escapes, and surprises. Published on March 19, 2026, the piece draws from responses to author Zack Zwiezen's call for stories shared the previous day. These tales underscore the game's high-stakes design fostering memorable experiences.

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Bungie has outlined the content for Marathon Season 2 ahead of its June 2 launch. The update introduces a new class, map variant, weapons and progression system.

In the wake of Bungie's debut post-launch update for its extraction shooter Marathon, players are split on PvE enemy health and shield reductions. Developers aimed to ease resource management while maintaining challenge, prompting reactions from relief over better survival to dismay at reduced threats.

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Bungie released Marathon Season 2 on June 2 with new modes and a progression reset, but players encountered multiple errors that disrupted matches. The studio responded with compensation and maintenance to restore service.

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