Resident Evil Requiem details switchable perspectives and 'addictive fear' ahead of launch

Building on the dual protagonists Grace Ashcroft and Leon S. Kennedy revealed at The Game Awards, Capcom has unveiled further details for Resident Evil Requiem. The survival horror title introduces freely switchable first- and third-person views, emphasizes a philosophy of 'addictive fear,' and returns to Raccoon City lore for the franchise's 30th anniversary. It launches February 27, 2026, on PS5, Xbox Series X/S, Switch 2, and PC.

Resident Evil Requiem revisits classic series elements and Raccoon City after the new-character focus of Resident Evil 7 and Village. Grace, an FBI analyst, investigates deaths at the hotel where her mother Alyssa perished a decade ago, while Leon probes Umbrella-linked incidents; their stories intersect with player-switched control.

A key feature is perspective flexibility: switch between first-person (RE7 style) and third-person (RE4 style) anytime, even differently for each character. Director Koshi Nakanishi shared the 'addictive fear' concept in a June 2025 Creators' Message: "There’s something about the catharsis you get from overcoming your fears. It creates an addiction that makes you want to do more, to play more." Grace's inexperience amps horror tension, while Leon's segments deliver RE4-like action with shotguns, rifles, and enemy chainsaws.

Gameplay prioritizes puzzle-solving and stealth over gunplay, echoing Resident Evil and RE2. At Tokyo Game Show, Nakanishi told Automaton: "Rather than defeating enemies in a flashy manner... the style is more like Resident Evil and Resident Evil 2, where players expand their exploration area in a closed space and overcome obstacles using their wits."

Zombies retain past-life memories—e.g., a hotel maid still cleans—enabling creative stealth opportunities as Grace.

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