Fallout: New Vegas director shares RPG design philosophy

Josh Sawyer, who directed Fallout: New Vegas, spoke about the value of limits in role-playing games during a recent interview.

Sawyer is reportedly directing an upcoming Fallout game developed by Obsidian. In the discussion, he explained that RPGs work best when players can influence many outcomes but cannot control everything.

He referenced Pillars of Eternity 2: Deadfire, noting that players cannot stop the character Eothas from acting. Sawyer said this approach challenges the common expectation in many RPGs that protagonists can overcome any obstacle.

Sawyer also described a key moment in Pentiment where players must accuse someone of murder without full certainty. The game requires them to witness the consequences of that choice.

Details about the new Fallout project, including its story or release timing, remain unknown.

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