Harvey Smith reflects on Arkane Studios' closure

Former Arkane Studios director Harvey Smith has shared his thoughts on the studio's shutdown by Microsoft last year, calling it a shock after years of acclaimed projects. He discussed the challenges of Redfall's development and launch during a recent podcast appearance. Smith expressed sympathy for newer team members affected by the closure.

Background on Arkane Studios

Arkane Studios, known for immersive sim titles, achieved success with games like Dishonored and Prey before tackling the vampire-themed shooter Redfall. Founded in 2006, the studio joined Microsoft in 2010 and operated across locations in Austin and Lyon. Redfall launched in May 2023 as a live-service game but faced criticism for technical issues and unmet expectations, leading to low sales.

Smith's Reflections

In an interview on the My Perfect Console podcast, Smith, who contributed to Deus Ex in 2000 and joined Arkane in 2008, described the May 2024 closure as unexpected. "It was a shock," he said, noting the studio's track record of innovative titles. He disagreed with the decision, believing in ongoing projects that showed promise.

Smith highlighted the impact on junior staff, for whom Redfall was a significant early experience. "Who I really felt for were the people who were new," he remarked, acknowledging his own resilience from decades in the industry.

Redfall's Challenges and Updates

Development on Redfall spanned years, complicated by the pandemic and the shift toward games-as-a-service models. Smith addressed harsh online feedback, comparing it to criticism faced by other creatives but noting its intensity in gaming. "There's always going to be that vitriol no matter what you do," he observed.

Post-closure, the team delivered update 1.4, which Smith called a major improvement. "If we had launched with that, it might have been a different story," he suggested, allowing the project to align closer to its original vision.

Broader Context

Microsoft Gaming head Phil Spencer issued an apology after Redfall's release, admitting the team fell short. Smith's comments underscore the unpredictability of creative work in the industry, where even established studios face abrupt ends.

Связанные статьи

Josef Fares gesturing passionately in an interview, warning against overemphasizing AA games, with Clair Obscur and AAA elements in the background.
Изображение, созданное ИИ

Josef Fares warns against overemphasizing AA games after Clair Obscur success

Сообщено ИИ Изображение, созданное ИИ

Josef Fares, director of Split Fiction, has cautioned the gaming industry against fixating on double-A titles following the success of Clair Obscur: Expedition 33. In a recent interview, he emphasized the need for diversity in game publishing, including triple-A blockbusters. Fares also defended publisher EA and expressed skepticism about generative AI's future role in development.

Former Bethesda Game Studios lead Kurt Kuhlmann, who departed after over 20 years, has raised alarms about the studio's direction in a recent interview. This follows Todd Howard's December update confirming most of the team is on The Elder Scrolls 6, which will precede Fallout 5. Kuhlmann highlighted cultural shifts post-Skyrim success, growing bureaucracy, and a talent exodus, casting doubts on future projects.

Сообщено ИИ

The cancellation of an unrevealed sci-fi project at ZeniMax Online Studios prompted the resignation of its president, Matt Firor. Firor, who oversaw The Elder Scrolls Online, described the game as the one he had awaited his entire career. Developers from the project have since formed a new studio.

One day after its troubled launch plagued by server issues and technical glitches, Highguard has drawn further criticism for editing out references to its developers' Apex Legends and Titanfall ties on Steam, while host Geoff Keighley denied investment rumors. Despite peak concurrent players near 100,000, 'Mostly Negative' Steam reviews persist over 3v3 format and map scales, though some praise unique mechanics.

Сообщено ИИ

Bethesda Game Studios director Todd Howard has emphasized continuous work on the Fallout franchise, amid the launch of the second season of the Fallout TV series. In a recent interview, he highlighted a dedicated team focused on the series beyond just Fallout 76. This comes as fans eagerly await news on Fallout 5, confirmed to follow The Elder Scrolls 6.

Bethesda Game Studios director Todd Howard has revealed that the majority of the studio is now working on The Elder Scrolls 6. Development is progressing well, though it overlaps with other projects amid long pre-production phases. The sequel, teased in 2018, remains years away despite fan anticipation.

Сообщено ИИ

Meta has closed Twisted Pixel Games, Sanzaru Games, and Armature Studio as part of layoffs in its Reality Labs division. The move supports a shift toward wearables and AI, reducing first-party VR development for Quest headsets. Developers confirmed the full shutdowns on social media.

 

 

 

Этот сайт использует куки

Мы используем куки для анализа, чтобы улучшить наш сайт. Прочитайте нашу политику конфиденциальности для дополнительной информации.
Отклонить