id Software lays off nearly 140 staff amid Xbox cuts

id Software has confirmed significant layoffs this week as part of broader Xbox restructuring. The studio behind Doom lost 96 employees at its Texas office plus 40 remote workers. A statement from the team emphasized its ability to continue development at the scale of its 2016 game.

id Software announced on July 10 that changes were spread across teams following the cuts. The studio said it retains enough staff to build games and tech as before, noting the current team matches the size used for Doom (2016).

Microsoft disputed reports of severe impact on the id Tech engine team. A spokesperson stated dozens of people continue working on the engine across multiple locations.

Co-founder John Carmack shared his reaction on social media. He expressed sadness over the layoffs and questioned his earlier view that Microsoft would be a good steward of the studio.

The cuts occurred just before the release of the Revelations expansion for Doom: The Dark Ages. No future projects have been confirmed at this time.

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Photorealistic illustration of Microsoft layoffs affecting id Software and Bethesda staff in a corporate office setting.
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Microsoft layoffs cut id Software and Bethesda staff

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Microsoft has laid off around half the staff at id Software as part of broader Xbox division cuts announced this week. Bethesda Softworks was also hit particularly hard by the reductions. The moves come amid plans to focus on major franchises.

id Software has laid off 136 employees, more than half its workforce, as part of broader Microsoft job reductions.

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id Software has pushed back against reports that recent Xbox layoffs have severely reduced its workforce. Co-studio director Hugo Martin addressed the concerns during a recent livestream.

Microsoft is set to begin layoffs across its Xbox division on July 6. The plans reportedly include closing Arkane Studios and canceling the Blade game.

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Obsidian Entertainment is cutting 60 to 70 positions, roughly a quarter of its workforce, as part of broader Xbox restructuring announced earlier this week.

Bethesda has stated that recent staff reductions at its studios will not alter the development timeline for The Elder Scrolls 6. The company responded to questions raised after earlier reports suggested potential delays. This comes amid broader changes at Xbox-owned teams.

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Microsoft is reportedly in talks to close several Xbox game studios as part of a broader restructuring. Negotiations involve studios behind well-known titles including Psychonauts, South of Midnight, and Hellblade.

 

 

 

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