Larian Studios announces post-holiday Q&A to address AI controversy

In response to backlash over generative AI use in early development of its next Divinity game, Larian Studios—creators of Baldur's Gate 3—will host a fan Q&A session after the holidays to discuss the issue amid industry-wide debates.

Larian Studios plans to hold a question-and-answer session with fans after the holidays to directly address scrutiny over its incorporation of generative AI tools. This follows CEO Swen Vincke's recent confirmation of using AI for tasks like concept art exploration and placeholder text in the early stages of the upcoming Divinity title—a turn-based RPG announced at The Game Awards.

The move aims to foster transparency as concerns grow in the gaming industry about AI potentially displacing artists and affecting creative quality. While Larian emphasizes AI as an additive tool supporting its expanded human teams, the Q&A will allow fans to pose questions amid ongoing backlash from players, former employees, and some current staff.

Связанные статьи

Illustration of Larian Studios CEO Swen Vincke defending AI use in Divinity development amid fan backlash protests.
Изображение, созданное ИИ

Larian Studios faces backlash over AI use in Divinity development

Сообщено ИИ Изображение, созданное ИИ

Larian Studios has confirmed using generative AI tools in early development stages for its upcoming Divinity game, sparking significant backlash from fans and former employees. CEO Swen Vincke insists the technology is additive and will not appear in the final product, emphasizing human creativity. The controversy follows the massive success of Baldur's Gate 3 and the recent announcement of the new turn-based RPG at The Game Awards.

Larian Studios will hold an AMA in the new year to clarify its generative AI practices amid ongoing backlash from the Divinity RPG announcement. CEO Swen Vincke reiterated the studio's focus on human creativity, with AI limited to exploratory tools not in the final game.

Сообщено ИИ

Larian Studios CEO Swen Vincke, in a January 10, 2026 Reddit AMA, reaffirmed the studio's decision to halt generative AI use in concept art for its upcoming Divinity game amid fan backlash—previously covered in early reports—and shared extensive new details on the title's setting, features, and development.

Building on last week's reveal at The Game Awards 2025, Larian Studios CEO Swen Vincke elaborated on the studio's ambitious new project titled Divinity, describing it as their most expansive RPG to date amid ongoing excitement from the cinematic trailer and pre-event rumors.

Сообщено ИИ

Following the Divinity announcement at The Game Awards 2025, Larian Studios has launched an official website with assets and updates, emphasizing the game's accessibility as a fresh entry point to the Rivellon world while rewarding series veterans.

PC game publisher Hooded Horse has implemented a strict ban on generative AI-generated art in all its titles, extending the prohibition to every stage of development. CEO Tim Bender argues that even temporary use of AI assets risks contaminating final builds. This policy aims to safeguard artistic integrity and avoid potential backlash from players.

Сообщено ИИ

Sandfall Interactive has detailed its limited generative AI experimentation for placeholder textures in Clair Obscur: Expedition 33, following the game's disqualification from Game of the Year and Best Debut Game at the Indie Game Awards 2025. The studio, which patched out the assets shortly after launch, vows all future projects will be fully human-made.

 

 

 

Этот сайт использует куки

Мы используем куки для анализа, чтобы улучшить наш сайт. Прочитайте нашу политику конфиденциальности для дополнительной информации.
Отклонить