Nvidia to cap game streaming hours on GeForce Now

Nvidia is implementing a cap on game streaming hours for its GeForce Now cloud gaming service starting in 2026, affecting even long-time paid members. This change replaces potential fee increases and maintains unlimited access for Founders tier subscribers. The policy aims to manage service resources amid growing demand.

Nvidia has announced a new policy for its GeForce Now cloud gaming platform, introducing limits on streaming hours effective January 1, 2026. Previously, active paid members who joined before 2025 were exempt from any caps, but this exemption will end, bringing them under the same restrictions as newer subscribers. Only Founders tier members will retain unlimited playtime, as confirmed by Nvidia.

The decision comes as an alternative to raising subscription fees, allowing Nvidia to control usage without immediate price hikes. GeForce Now enables users to stream PC games from the cloud, supporting titles from various platforms without requiring high-end hardware. This cap could impact gamers who rely on extended sessions, particularly those playing lengthy RPGs or multiplayer games.

No specific details on the exact hour limits per tier were provided in the announcement, but the change reflects broader challenges in cloud gaming, where server capacity and bandwidth demands continue to rise. Nvidia's move underscores the service's popularity since its launch, with millions of users accessing games like Cyberpunk 2077 and Fortnite remotely.

Gamers on lower tiers may need to adjust their play habits or upgrade to Founders for uninterrupted access. This policy shift positions GeForce Now competitively against rivals like Xbox Cloud Gaming and Google Stadia's successors, emphasizing sustainable growth over expansion at any cost.

Связанные статьи

Realistic news illustration of Steam Deck gaming on native Linux GeForce Now, featuring Tux mascot and Nvidia 2026 announcement banner.
Изображение, созданное ИИ

Nvidia plans native Linux support for GeForce Now in 2026

Сообщено ИИ Изображение, созданное ИИ

Nvidia is reportedly preparing to launch native support for its GeForce Now cloud gaming service on Linux operating systems later in 2026. This move aims to eliminate the need for workarounds currently used by Linux users, including those on Steam Deck. The announcement comes amid speculation and a separate controversy over a new playtime cap.

Building on Nvidia's CES 2026 launch of native GeForce Now apps for Linux (Ubuntu 24.04+) and Amazon Fire TV Stick 4K Max (2nd gen)—enabling up to 4K ray-traced or 5K/120 FPS cloud gaming—the service now boasts over 25 million members. This expansion targets budget hardware and open-source users, sparking excitement and some compatibility concerns.

Сообщено ИИ

NVIDIA announced several updates to its GeForce NOW cloud gaming service during CES 2026, including native apps for Linux and Amazon Fire TV, flight control support, and new single sign-on features. The company also revealed upcoming AAA titles joining the platform, enhancing accessibility across devices. These developments aim to broaden gaming options without requiring high-end local hardware.

A TechRadar contributor has shared a five-step strategy to reduce streaming service expenses by 56 percent next year. The plan targets popular platforms like Netflix and Disney+. The article was published on December 27, 2025.

Сообщено ИИ

NVIDIA has updated its GeForce Experience software to include Shadowplay Highlights for automatic gameplay captures and opened the Ansel SDK to all games and engines. These features aim to improve in-game photography and video sharing for gamers. The announcement was made on March 1, 2017.

Following the initial announcement, FIFA has shared more on its Netflix Games partnership for a 2026 World Cup football sim, stressing digital accessibility. Updates include Netflix's sports push and revised World Cup ticket pricing.

Сообщено ИИ

A updated report highlights the environmental impact of video streaming, which accounts for a significant portion of global internet traffic. While per-hour emissions are low, the sheer volume of consumption leads to substantial overall effects on carbon and water resources. Streaming platforms are taking steps toward sustainability amid rising demand.

 

 

 

Этот сайт использует куки

Мы используем куки для анализа, чтобы улучшить наш сайт. Прочитайте нашу политику конфиденциальности для дополнительной информации.
Отклонить