A glitch in the Mega Dimension DLC for Pokémon Legends: Z-A causes Pokémon to take incorrect routes during battles in Hyperspace maps, leading to missed attacks. Players report the issue most frequently on certain map layouts, impacting close- and mid-range moves. The Pokémon Company has been contacted for a potential fix.
The Mega Dimension expansion for Pokémon Legends: Z-A introduces Hyperspace maps, which are distorted visions of Lumiose City drawn from citizens' dreams. These areas blend different parts of the metropolis without logical structure, sometimes featuring open fields with large scaffolding on the edges.
Players have encountered a persistent bug where Pokémon deviate from direct paths to targets. For instance, during battles, a commanded close-range attack like Thunder Punch on a Mega Raichu might send the Pokémon in the opposite direction, colliding with scaffolding and timing out the move to strike empty air instead of the opponent, such as an Alpha Pidgeot.
This pathing issue appears most common on maps with minimal obstacles but those scaffolding elements. Mid-range attacks face similar problems; a Houndoom using Flamethrower often halts short of the target's range, delivering only a harmless burst rather than a direct hit. The glitch disrupts battles that require undetected approaches, as Pokémon fail to close distances properly, particularly for fighting and normal types.
The problem became more evident during extended grinding sessions, such as searching for Latias in randomly generated portals. Initially overlooked as a minor quirk after dozens of hours of play, it now frustrates players who must adapt by favoring reliable moves like Psychic or Thunderbolt, which land even on detoured paths.
No official patch exists yet, but community workarounds help mitigate wasted time in these limited rifts. The Pokémon Company has received inquiries about addressing the battle-breaking anomaly.