FromSoftware turns down Bloodborne remake pitch

Bluepoint Games proposed a remake of Bloodborne to Sony after its God of War project was cancelled, but FromSoftware rejected the idea. The rejection aligns with theories that the game's director prefers to keep it untouched by others. Sony's decision contributed to Bluepoint's closure amid doubts about its original game capabilities.

PlayStation enthusiasts have long anticipated a remake of Bloodborne, the acclaimed 2015 action RPG developed by FromSoftware. Bluepoint Games, known for its successful Demon’s Souls remake, appeared poised for the task. However, a recent Bloomberg report reveals that FromSoftware declined a formal pitch for the project.

The proposal emerged in 2025, following the cancellation of Bluepoint's multiplayer spin-off for God of War. That project, which involved Atreus exploring the underworld and shifting toward co-op elements, failed to materialize. With the studio seeking new directions, it suggested a Bloodborne remake internally at Sony, alongside ideas like a Ghost of Tsushima spin-off. None received approval.

Former PlayStation executive Shuhei Yoshida offered insight in a 2025 interview, sharing his personal theory on FromSoftware's stance. “I have only my personal theory to that situation,” Yoshida said. “I left first-party Sony so I don’t know what’s going on, but my theory is—because I remember Miyazaki really, really loved Bloodborne, what he created—and so I think he is interested, but he’s so successful and he’s so busy so he cannot do it himself, but he doesn’t want anyone else to touch it. So that’s my theory, and the PlayStation team respects his wish.”

Sony's leadership reportedly lost confidence in Bluepoint's ability to produce high-quality original titles, leading to the studio's closure. Meanwhile, Sony proceeds with a remake of the original God of War single-player trilogy using another team. The report hints at a possible future Bloodborne remake by FromSoftware itself, though no timeline is confirmed, leaving the game confined to PS4 for now.

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Realistic depiction of Bluepoint Games studio closure, showing office exterior with closure sign, packed boxes, and somber atmosphere.
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Sony to close Bluepoint Games studio in March

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Sony Interactive Entertainment is shutting down Bluepoint Games, the studio behind acclaimed PlayStation remakes, just five years after acquiring it. The closure, announced in an internal memo from co-CEO Hermen Hulst, cites rising development costs and industry challenges. The Texas-based team, known for Demon’s Souls and Shadow of the Colossus, will cease operations next month.

Sony has closed Dark Outlaw Games, a first-party studio founded in 2025 by former Call of Duty producer Jason Blundell, before it could announce its debut PlayStation title. Bloomberg's Jason Schreier reported the shutdown, which followed an internal announcement on Tuesday and aligns with broader PlayStation staff cuts, including mobile development teams, amid Sony's challenges with multiplayer and live-service games.

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Developers from the recently shuttered Dark Outlaw Games have revealed that their cancelled PlayStation project was not a live-service game, contrary to widespread assumptions. The studio, led by Call of Duty veteran Jason Blundell, was closed by Sony this week. The team attributes the cancellation to broader industry challenges rather than project quality.

YouTuber JackSepticEye has released a video expressing intense enthusiasm for his role as producer on the newly announced Bloodborne animated feature. He called the project the honor of his life and vowed to fight tooth and nail to make it the best possible. The Irish creator highlighted his deep fandom for the FromSoftware game.

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Keiichi Toyama, creator of Silent Hill, Siren, and Gravity Rush, is recruiting staff for a new large-scale project at Bokeh Game Studio. The studio, founded in 2020, released its first game Slitterhead in 2024. Toyama emphasised the team's commitment to originality in a job posting on a Japanese recruitment site.

Vinit Agarwal, former director of the cancelled Last of Us multiplayer game, revealed that the project was about 80 percent complete when Naughty Dog axed it roughly three years ago. In an interview with Lance E. Lee, Agarwal described the decision as stemming from a post-COVID decline in online gaming and a choice to prioritize single-player titles led by studio president Neil Druckmann. He called the cancellation soul-crushing after seven years of work.

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A team from Sanzaru Games pitched a remaster of Jak and Daxter: The Precursor Legacy to Sony in 2019, but the proposal was rejected. Former Sanzaru animator Travis Howe shared a sample scene from the pitch on LinkedIn, showing an updated version of a key moment. The reveal has sparked interest among fans of the classic PlayStation 2 platformer.

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