Promotional photo of Valve's Steam Machine, Controller, and Frame hardware announcement, showcasing the devices on a stage with branding.
Promotional photo of Valve's Steam Machine, Controller, and Frame hardware announcement, showcasing the devices on a stage with branding.
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Valve announces Steam Machine, Controller, and Frame hardware

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Valve revealed three new gaming devices on November 12, 2025: the Steam Machine console, Steam Controller, and Steam Frame VR headset, all launching in 2026. The Steam Machine is a compact PC targeting 4K60 gameplay, while the Controller features advanced inputs and the Frame offers standalone VR with SteamOS on ARM. Pricing remains undisclosed, but Valve emphasizes affordability and compatibility with existing Steam libraries.

Announcement Overview

On November 12, 2025, Valve unveiled the Steam Machine, a revival of its 2015 console concept, alongside the Steam Controller and Steam Frame VR headset. These devices aim to expand PC gaming into living rooms and VR, integrating seamlessly with the Steam Deck. 'We’ve been super happy with the success of Steam Deck,' said Gabe Newell, President of Valve, 'and PC gamers have continued asking for even more ways to play all the great titles in their Steam libraries.' All products are set for a 2026 release, with the Steam Machine targeting Spring.

Steam Machine Details

The Steam Machine is a 6-inch cube (156x152x162mm) with six times the power of the Steam Deck, featuring a semi-custom 6-core Zen 4 CPU up to 4.8GHz, 16GB DDR5 RAM, and AMD RDNA 3 GPU with 28 compute units. It supports 4K60 gameplay via FSR upscaling, even for titles like Cyberpunk 2077 with ray tracing. Storage options are 512GB or 2TB NVMe, expandable via SSD, MicroSD, or RAM upgrades. It runs SteamOS but can switch to Windows 11. Key features include a quiet 140mm fan, integrated power supply, HDMI-CEC TV control, LED status strip, and ports like DisplayPort 1.4, HDMI 2.0, USB-C 10Gbps, four USB-A, Ethernet, and Wi-Fi 6E. Removable faceplates allow customization, with 3D print files provided. All Steam Deck Verified games will be auto-certified for the Machine.

Steam Controller and Steam Frame

The Steam Controller revives the 2015 design with TMR thumbsticks for precision and anti-drift, gyro aiming via GripSense, touchpads, rear buttons, and 35-hour battery life. It supports up to four wireless connections at 8ms latency. The Steam Frame is a 435g standalone VR headset on Snapdragon 8 Gen 3 ARM with 16GB RAM and 256GB/1TB storage, offering 2160x2160 displays at 72-144Hz and 110° FOV. It uses inside-out tracking, eye-tracked Foveated Streaming for wireless play, and runs Steam games natively or streamed. Frame Controllers include TMR sticks and 40-hour battery.

Pricing and Availability

Valve has not announced prices but aims for 'competitive' and 'affordable' positioning, comparable to similar PCs starting around $800. Engineer Yazan Aldehayyat noted, 'We kept that in mind... to make sure that we keep it as approachable, as affordable as possible.' Devices will launch in Steam Deck-available countries like the US, Canada, Germany, and Japan, with self-distribution and ongoing improvements.

Watu wanasema nini

Initial reactions on X to Valve's announcement of the Steam Machine, Controller, and Frame hardware are largely positive, with users excited about the 6x power increase over Steam Deck, standalone VR capabilities, and ecosystem integration for couch gaming. Gamers praise the openness and affordability potential, viewing it as a strong competitor to Xbox but less so to PS5 due to exclusives and optimization. Skepticism focuses on undisclosed pricing, anti-cheat compatibility issues with SteamOS, and whether it matches PS5 Pro performance. VR enthusiasts highlight the Steam Frame's eye-tracking and wireless features as a Quest rival. High-engagement posts from journalists and influencers emphasize the revival of Steam hardware family.

Makala yanayohusiana

Realistic illustration of Valve's Steam Controller launching May 4 for $99, showcasing dual touchpads, TMR thumbsticks, and wireless Puck dongle on a sleek background.
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Valve's Steam Controller launches May 4 for $99 with low-latency Puck and Steam Deck-inspired design

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Valve's new Steam Controller, successor to the 2015 model and inspired by Steam Deck prototypes, launches May 4 for $99 in the US ($149 CAD, €99 EU, £85 UK, A$149 AU, 419 PLN PL). Featuring dual touchpads, TMR thumbsticks, and a wireless Puck dongle, it offers precise PC gaming while escaping hardware delays affecting Steam Machine and Frame.

In its Steam Year in Review for 2025, Valve has reaffirmed plans to ship the Steam Machine console, new Steam Controller, and Steam Frame VR headset in 2026—first announced last November—despite ongoing global shortages of memory and storage components affecting production and Steam Deck stock.

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Following its November 2025 announcement and March 2026 reaffirmation, Valve's facilities have received large shipments of gaming consoles from China, signaling progress toward the Steam Machine's launch before the end of 2026. Logistics records verified by The Verge show multiple containers arriving in late April and early May.

Valve's newly released Steam Controller sold out in just 30 minutes after sales launched last night. Resellers are now listing the £85 device on sites like eBay for over £150 in the UK and $300 in the US. The controller serves as an alternative gamepad designed for the Steam ecosystem.

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Valve has introduced a reservation programme for its newly launched Steam Controller following a rapid sell-out that frustrated many buyers. The system opened on 8 May at 10am Pacific Time, allowing users to secure a place in line for future stock.

The upcoming Linux 7.0 kernel includes a specific adjustment to improve compatibility with Valve's Steam Deck handheld device. This change addresses EFI framebuffer issues on the popular gaming console. The update highlights ongoing efforts to enhance Linux support for consumer hardware.

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At the Game Developers Conference (GDC) 2026, NVIDIA revealed expansions to its DLSS 4.5 technology, including dynamic multi frame generation set for release on March 31. The company also highlighted integrations in upcoming games and new RTX tools for enhanced graphics. Additional announcements covered driver updates and cloud gaming improvements.

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