Riot Games lays off 80 from 2XKO team shortly after launch

Riot Games has announced layoffs affecting 80 employees on its 2XKO development team, less than a month after the fighting game's console release. Executive producer Tom Cannon cited insufficient player momentum as the reason for the cuts. Despite the reductions, the game will continue receiving updates.

Riot Games, the maker of League of Legends, revealed on February 9, 2026, that it is laying off 80 employees from the team behind 2XKO, its tag-teaming fighting game set in the League of Legends Runeterra universe. The decision comes less than three weeks after the game's 1.0 launch on PlayStation 5, Xbox Series X/S, PlayStation 4, and PC, following an Early Access period on PC in October 2025.

In a blog post, executive producer Tom Cannon explained the move: “I want you to know that decision wasn’t made lightly. As we expanded from PC to console, we saw consistent trends in how players were engaging with 2XKO.” He added, “The game has resonated with a passionate core audience, but overall momentum hasn’t reached the level needed to support a team of this size long term.”

2XKO features cel-shaded animations and flashy combos with fighters from the Runeterra universe. On consoles, it ranked as the third most-downloaded free-to-play game on PS4 and PS5, surpassing titles like Marvel Rivals and Highguard. However, these figures fell short of Riot's expectations, prompting the team to halve in size.

Cannon emphasized that the layoffs are not an end for 2XKO: “Ultimately, this decision reflects a shift in how we operate. This isn’t a judgment on individual Rioters or a signal that the journey is over. We’re reshaping the team to give 2XKO a more sustainable path forward.” The remaining developers plan to proceed with year-one competitive updates. Cannon acknowledged the concerns: “I know this update will raise questions and concerns. That’s understandable.”

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Somber image of an empty Epic Games office with declining Fortnite charts on screens, symbolizing over 1,000 layoffs due to engagement downturn.
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Epic Games lays off over 1,000 employees due to Fortnite downturn

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Epic Games announced layoffs affecting more than 1,000 employees on March 24, citing a downturn in Fortnite engagement that has led to spending exceeding revenue. CEO Tim Sweeney expressed regret in a blog post, noting the cuts along with over $500 million in other cost savings will stabilize the company. Affected staff will receive severance packages including at least four months of base pay and extended healthcare.

Developer Riot Games has shared details on upcoming content for 2XKO amid recent staff reductions. The announcement highlights plans to reassure players with new features. It includes a preview of two new champions.

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Riot Games has outlined the competitive calendar for its upcoming fighter 2XKO in 2026, including key events and prize details. The guide covers EVO 2026 dates, majors, and challenger circuits with a total of $50,000 in prize money available.

Several developers from Warner Bros. Montréal have announced on LinkedIn that they have been laid off, with most finishing on Friday, 13th March. No formal confirmation from the company has been issued yet. The reports come amid ongoing struggles in Warner Bros.' games division.

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EA subsidiary Full Circle, developer of the live-service Skate game, announced layoffs on February 25, 2026, as part of a restructuring at its Burnaby headquarters to support the title's long-term development. The cuts affect an unspecified number of staff who contributed to its Early Access launch last September, amid ongoing industry-wide reductions.

Ubisoft has cut around 40 jobs at its Toronto studio, which is developing the Splinter Cell remake. The company states that the game remains in development despite the layoffs. These cuts are part of broader cost-cutting measures amid ongoing challenges at the publisher.

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One day after its troubled launch plagued by server issues and technical glitches, Highguard has drawn further criticism for editing out references to its developers' Apex Legends and Titanfall ties on Steam, while host Geoff Keighley denied investment rumors. Despite peak concurrent players near 100,000, 'Mostly Negative' Steam reviews persist over 3v3 format and map scales, though some praise unique mechanics.

 

 

 

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