Silent Hill f convinces reviewer to embrace New Game Plus after 40 years

Eurogamer writer Chris Jarvis, a self-described 'one-and-done' gamer, reveals that Silent Hill f has broken his four-decade aversion to New Game Plus modes. Developed by Neobards and written by Ryukishi07, the horror title set in 1960s Japan offers narrative revelations that encourage multiple playthroughs. Jarvis praises its emotional depth and innovative storytelling following the success of last year's Silent Hill 2 Remake.

Game Overview

Silent Hill f introduces players to teenage protagonist Hinako Shimizu and her friends in the foggy town of Ebisugaoka, blending 1960s Japanese folklore with the series' signature psychological horror. As a long-time Silent Hill fan, Jarvis was initially skeptical about this new entry from Konami and Neobards, especially without the original Team Silent and set outside the traditional Silent Hill locale. However, he found the slow-building dread and nuanced relationships compelling, evoking the series' classic atmosphere where monsters symbolize personal traumas.

The story unfolds through cutscenes, enigmatic notes, and exploration, starting with everyday teenage concerns before delving into Hinako's psychological unraveling. Jarvis notes the game's heavy emotional weight, including moments of chilling doom that made his 'stomach hurt,' confirming its place in the Silent Hill legacy.

New Game Plus Innovation

What sets Silent Hill f apart is its use of New Game Plus to reframe the narrative. The first playthrough presents one 'reality,' filled with subtle contradictions and illogical dialogues that hint at deeper layers. Entering New Game Plus, a single line of dialogue reframes key interactions, such as early conversations between Hinako and her friend Shu, while unlocking new side quests, tools, and areas without disrupting the flow.

Subtle changes—like phrase tweaks or new environmental details—mirror Hinako's fractured mindset, making Jarvis question his own memories. He compares it to Nier: Automata's multi-playthrough revelations but highlights f's unique construction. Though skeptical about sustaining interest through all four required playthroughs for the true ending, Jarvis is now fully engaged in his second run, marking a personal milestone.

This approach demonstrates how big-budget games can innovate with familiar mechanics, potentially revitalizing replayability in horror titles.

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