Metroid Prime 4: Beyond, the long-awaited continuation of the Prime series, has released for both the original Nintendo Switch and the newer Switch 2 console. Developed by Retro Studios and published by Nintendo, the first-person sci-fi adventure draws inspiration from H.R. Giger's designs and features customizable controls and performance modes. Early player feedback highlights smooth gameplay alongside unique environmental details.
Release Overview
Metroid Prime 4: Beyond arrived on December 5, 2025, marking a significant return for the Metroid franchise after years of development. The game continues the series' tradition of exploration, combat, and puzzle-solving as bounty hunter Samus Aran navigates alien worlds. It supports both Nintendo Switch consoles, with the Switch 2 edition priced slightly higher at an additional $10 for enhanced visuals.
Performance Details
On the Switch 2, players can choose between a 4K/60FPS quality mode for sharper visuals or a 1080p/120FPS performance mode for smoother gameplay. The higher frame rate enhances gunplay, platforming, and driving sections, with minimal dips even in open areas like the desert portions. Reviewers note that the 120FPS option feels "buttery smooth" and represents a step forward for Nintendo's technical offerings, potentially influencing future titles like a high-frame-rate Mario or F-Zero game.
The original Switch version lacks these modes but runs smoothly without noticeable framerate hitches in early sections, such as the tutorial and initial Viewros exploration. Textures and lighting appear less detailed compared to Switch 2 footage, but the performance holds up well, similar to the 2023 Metroid Prime Remastered. This ensures accessibility for owners without the upgrade.
Controls and Design Elements
A customizable control scheme addresses player concerns, particularly the Morph Ball jump defaulting to the X button instead of B. To remap it, users pause, access settings, select Morph Ball controls via ZR, and swap buttons, potentially entering advanced mode for full options. This change improves fluidity for Morph Ball navigation.
The game's environments, especially in the Volt Forge level, feature Giger-inspired architecture. Players have spotted doors resembling vulvas, sparking social media discussions. Critics like Aidan Moher noted, "Lotta vaginas in this game," with screenshots shared on platforms like Bluesky and Reddit. Some doors include interactive elements, like bumps activated by Samus's psychic powers, adding to the mature, Alien-like aesthetic.