Suda 51 dismisses generative AI in Romeo is a Dead Man development

Goichi Suda, known as Suda 51, has explained why his studio Grasshopper Manufacture avoided generative AI tools in creating the upcoming action game Romeo is a Dead Man. In an interview with Eurogamer, he described AI-generated content as feeling 'off' and emphasized the value of human passion in game development. The game draws from zombie films and other influences, releasing on February 11 for PC, PS5, and Xbox Series X/S.

Goichi Suda, co-founder of Grasshopper Manufacture and director of Romeo is a Dead Man, shared his views on generative AI during a recent interview with Eurogamer while visiting the UK. The game, developed under Netease-owned Grasshopper, is set for release on February 11 for PC, PS5, and Xbox Series X/S. Suda confirmed that no AI was used, aligning with a Netease policy that shuttered their AI research section.

Suda speculated on the closure, saying, "I don't know, they never explained directly why. If I had to assume, it was probably one or both of two things. A lot of gamers out there don't like AI and having it in their games. Another thing is issues with copyright infringement." He lacks strong opinions on other studios' AI use but noted a Japanese survey finding over half of developers employing it.

Personally, Suda finds AI content unsettling: "For me personally, a lot of the AI stuff I see pops up on social media. As far as it's come, there's something about the images and videos you see that feels off. Most people have that same kind of sense, something psychological lets you know something isn't right here. Something's kinda funky." He believes AI would create a "fake Romeo," making the half-dead protagonist shallow and creepy, undermining the human effort players appreciate.

Romeo is a Dead Man evolved from a cancelled project called Zombie Rider, featuring a half-human, half-zombie character. Inspirations include zombie movies like Night of the Living Dead from the 1960s and 28 Days Later, plus Back to the Future and Rick & Morty for the grandfather-grandson dynamic. Originally planned with five swappable masks, it was reduced to two due to scheduling.

Grasshopper's development style resembles a "jazz band" jam session, with adlib ideas from a core team of 10-12 people. A standout feature, Romeo's melting face in the game over screen, used practical effects from a special effects makeup artist, inspired by Raiders of the Lost Ark. Suda described the studio as 'punk-style' and himself as a 'maverick,' aiming for freedom in creation despite production challenges.

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Photorealistic promo image of undead Romeo in action, announcing 'Romeo Is a Dead Man' February 2026 release on PC, PS5, Xbox.
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Romeo Is a Dead Man announces February 2026 release date

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Grasshopper Manufacture's upcoming third-person adventure Romeo Is a Dead Man has an official release date of February 11, 2026. The game, directed by Goichi 'Suda51' Suda, will launch on PC, PS5, and Xbox Series X|S for $50. A potential Switch 2 port is under consideration for after launch.

Grasshopper Manufacture has released Romeo Is a Dead Man, a new action-adventure game directed by Goichi Suda, known as Suda51. The title blends hack-and-slash combat with interdimensional storytelling, earning praise for its maximalist aesthetics and weird creativity. It arrives on PC, PlayStation 5, and Xbox Series X/S following positive early reviews.

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Grasshopper Manufacture's upcoming action-adventure game, Romeo is a Dead Man, will not feature any early access options. Fans eager to play the title from Goichi Suda, known as Suda51, must wait for its full release. The game also lacks a playable demo at present, though one might appear later on platforms like PlayStation Plus Premium.

The cozy life simulation game Heartopia, reminiscent of Animal Crossing with chibi anime style, has updated its Steam page to reveal the use of generative AI following player complaints. Developed by XD International, the game launched on January 17, 2026, and quickly peaked at over 35,000 concurrent players. However, its 66% positive review rating reflects criticism over the initial lack of transparency about AI in puzzles and chat features.

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Larian Studios has reversed its approach to generative AI for its upcoming game Divinity following fan backlash. In a Reddit AMA, CEO Swen Vincke announced the studio will avoid AI tools entirely during concept art development to eliminate doubts about art origins. The decision extends to writing, ensuring all creative assets remain fully human-made.

Nintendo has refuted claims that generative AI was employed in promotional images for its new My Mario toy line. The company announced the product's US launch for February 19, 2025, amid social media ads featuring families interacting with the toys. Concerns arose over the realism of hands in the photos, but Nintendo and a featured model have both denied AI involvement.

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Video game developers are increasingly using AI for voice acting, sparking backlash from actors and unions concerned about livelihoods and ethics. Recent examples include Embark Studios' Arc Raiders and Supertrick Games' Let it Die: Inferno, where AI generated incidental dialogue or character voices. SAG-AFTRA and Equity are pushing for consent, fair pay, and regulations to protect performers.

 

 

 

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