Supercell's 2025 revenue falls 4% to €2.65 billion

Finnish mobile game developer Supercell reported a 4% decline in revenue for 2025, reaching €2.65 billion, despite a 6% rise in pre-tax earnings to €932 million. The company expanded its workforce by 30% to 890 employees and saw growth in its live games' user base to 290 million monthly players. CEO Ilkka Paananen emphasized increased investments amid strong performance from titles like Clash Royale.

Supercell's financial results for 2025, disclosed in early 2026, show a revenue decrease of 4% to €2.65 billion compared to the previous year. This dip occurred even as pre-tax earnings increased by 6% to €932 million. The company contributed €220 million in corporate taxes in Finland and grew its global workforce by 30%, concluding the year with 890 employees.

The developer reported expansion in its portfolio of live games, with an estimated 290 million monthly active users. Clash Royale stood out, achieving record engagement levels and new highs in daily player counts. According to CEO Ilkka Paananen in a blog update, the game saw a nearly 500% increase in new players over the year.

Supercell doubled its investments in game development during 2025 and plans to double them again. "In a time when many firms are retracting, we've chosen to advance," Paananen remarked. "Our robust live game results, particularly the remarkable year for Clash Royale, have positioned us well to make long-term commitments. We feel fortunate and aim to capitalize on this advantage."

The company also discontinued Squad Busters less than a year and a half after its launch. Paananen explained that internal pressure to take risks arose from not launching new games in six years, despite a history of successful releases. Game lead Eino Joas noted that the past five launches had a 100% success rate, fostering a conservative approach to risks. Reflecting on the decision, Paananen stated the team now believes an additional extended beta could have highlighted mismatches between the game and player expectations earlier, calling it a simple yet complex insight.

相关文章

Illustration of Adobe's financial success with revenue charts and AI elements in a corporate setting.
AI 生成的图像

Adobe reports record Q2 revenue and raises full-year guidance

由 AI 报道 AI 生成的图像

Adobe posted strong second-quarter results for fiscal 2026, with revenue reaching a record $6.62 billion. The company beat estimates and increased its full-year revenue outlook amid accelerating AI-driven growth.

Electronic Arts has achieved a new sales record of $8.026 billion for its fiscal year 2026, largely driven by the success of Battlefield 6. The milestone comes just two months after the company laid off an unspecified number of developers working on the game.

由 AI 报道

Solo creator Kimmo Lahtinen has recouped a living wage from Sektori following its Nintendo Switch 2 release last week. The Geometry Wars-inspired shooter reached about 30,000 total sales after launching on the new console.

Microsoft's Xbox hardware revenue fell 33 percent year-on-year in Q3 FY2026, despite overall company revenue rising 18 percent to $82.9 billion. Gaming revenue declined seven percent, prompting Xbox leaders to pledge renewed focus on core fans. The firm recently cut Game Pass prices in response to customer feedback.

由 AI 报道

Ubisoft has dropped a line from its latest annual report claiming that monetization makes premium games more fun for players. The change comes as the company highlights concerns over lengthy development cycles in the document shared with investors. Average worker pay also fell 4 percent according to the report.

领先的在线借贷机构KakaoBank周三公布,受一次性收入推动,第一季度财报创下历史新高。1月至3月的净利润同比增长36.3%,达到1873亿韩元(约合1.284亿美元)。该公司将收益增长归功于其对印尼数字银行Superbank近期上市的投资。

此网站使用 cookie

我们使用 cookie 进行分析以改进我们的网站。阅读我们的 隐私政策 以获取更多信息。
拒绝