game development
IO Interactive CEO Hakan Abrak stated that AAA single-player games can be developed for roughly half the budgets commonly reported in the industry. He highlighted the studio's efficient approach with its engine and talent to control costs on ambitious projects like 007 First Light. Abrak emphasized sustainable development over short-term recouping.
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Former lead cinematic animator Chris Wilson has detailed alleged mismanagement, unauthorized surveillance, brutal crunch, and leadership rifts at Build a Rocket Boy's MindsEye studio. His Kotaku interview amplifies ongoing worker grievances and sabotage claims amid multiple layoffs, as covered in prior reports on the studio's turmoil.
Four months after ending mandatory overtime for a demo on its upcoming PS5 sci-fi game Intergalactic: The Heretic Prophet, Naughty Dog is reportedly still relying on extended hours. Former senior game designer Benson Russell revealed the studio's internal acceptance of crunch in an interview with YouTuber Kiwi Talkz.
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Alec Newman, the voice actor for Crimson Desert protagonist Kliff, described a five-year recording process marked by frequent changes and lack of direction. In a recent podcast interview, he recounted pushing developers to better define the character's story. The open-world RPG from Pearl Abyss has sold 3 million copies despite reported development challenges.
PocketGamer.biz has refreshed its roundup of top mobile games in soft launch, now featuring 52 titles as of January 26, 2026. The list highlights recent additions like BoomBit Games' Mybots and Line Corporation's Line Get Rich Go, offering developers insights into emerging trends. These soft launches span various genres, from action RPGs to puzzle games, tested in select markets before potential global release.
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Ubisoft has confirmed that its long-developed Beyond Good and Evil 2 remains a priority despite a sweeping company reset that includes cancelling several projects. The reset, announced earlier this week, involves delaying seven unspecified games, closing two studios, and scrapping titles like the Prince of Persia: The Sands of Time remake. The studio emphasized the sequel's fit within its open-world adventure strategy.