Anthem servers go offline: Fans capture final moments in emotional send-off

BioWare's Anthem servers shut down permanently on January 12, 2026, as planned, ending access to the live-service shooter without an offline mode. In the final days, players returned en masse to bid farewell, sharing memories and videos amid reflections on the game's lost potential and the need to preserve such titles.

Following the announcement covered earlier this year, Anthem's servers went offline on January 12, 2026, marking the definitive end for BioWare's ambitious 2019 loot shooter. Publisher EA provided no offline mode or special events, leaving the game's stunning world of Bastion and hub Fort Tarsis inaccessible forever.

In the lead-up, fans flocked back despite low ongoing numbers. Community moderator Pimpy Shortstocking recalled the launch dread but noted the return: "The people around me don’t have the same patience I do... A lot of them dropped off immediately." Fan Vinny praised momentary highs: "Anthem could feel incredible minute to minute, even when everything around it was held together by duct tape."

Players like WordsMaybe documented the last hours through videos, stressing historical value: "Even though Anthem’s not a good game, I still think it deserves some life... for the historical value of what Anthem was." The subreddit filled with trophy hunts, screenshots, and tributes, offering a grassroots farewell amid muted disappointment from the canceled 2021 overhaul.

As Eurogamer noted, Anthem lingered as a "ghost ship for years," its closure amplifying live-service preservation debates. While community servers remain a distant hope, the shutdown cements Anthem's 'what if' legacy, influencing BioWare's shift back to single-player RPGs.

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Illustration of Highguard game servers powering down in a data center, with shutdown notice and declining player/revenue graphs.
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Highguard raid shooter to shut down March 12 amid revenue woes and sharp player drop

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Wildlight Entertainment will shut down servers for its free-to-play multiplayer raid shooter Highguard on March 12, 2026—45 days after launch—citing insufficient revenue and failure to sustain a player base despite over 2 million users, a peak of nearly 100,000 concurrent players, and post-launch updates. A final content update is planned before closure.

Electronic Arts has announced that the PlayStation 3 servers for Dragon Age: Inquisition will go offline on April 28, ending the game's multiplayer features after more than a decade. The 2014 release marked the first entry in the Dragon Age series to include co-operative multiplayer alongside its single-player campaign.

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Highguard, Wildlight Entertainment's multiplayer shooter, has gone offline on March 12, 2026—less than two months after launch—following last week's shutdown announcement amid player retention and funding woes. A former Naughty Dog artist who designed early concept art for hero Condor has sworn off live-service projects, while a Kotaku writer mourned the game's unique chill vibe.

Night Street Games has halted plans for major content updates to its multiplayer shooter Last Flag, just three weeks after launch, due to insufficient player numbers. The studio, founded by Imagine Dragons singer Dan Reynolds and his brother Mac, confirmed it will deliver only planned patches before shifting focus. The game will remain online with community features.

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Bungie's extraction shooter Marathon is set to launch on March 5, 2026, across PC, Xbox, and PS5, following a successful open beta. Analyst estimates show pre-launch sales on Steam at around 250,000 copies, trailing Arc Raiders' 550,000. A new cinematic music video highlights the game's unique art style ahead of global rollout.

Reports indicate that Chinese firm Tencent provided secret funding for the hero shooter Highguard, developed by Wildlight Entertainment. The game, launched last month, has faced mass layoffs at the studio and a sharp decline in players. Its official website went offline today, fueling speculation about its future.

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Following its launch, Bungie's Marathon Server Slam beta has drawn massive interest, peaking at 143,621 concurrent players on Steam in its first 24 hours. The free cross-platform test, running until March 2 ahead of the March 5 release, continues to highlight strong gunplay amid divided aesthetic opinions.

 

 

 

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