Josef Fares gesturing passionately in an interview, warning against overemphasizing AA games, with Clair Obscur and AAA elements in the background.
صورة مولدة بواسطة الذكاء الاصطناعي

Josef Fares warns against overemphasizing AA games after Clair Obscur success

صورة مولدة بواسطة الذكاء الاصطناعي

Josef Fares, director of Split Fiction, has cautioned the gaming industry against fixating on double-A titles following the success of Clair Obscur: Expedition 33. In a recent interview, he emphasized the need for diversity in game publishing, including triple-A blockbusters. Fares also defended publisher EA and expressed skepticism about generative AI's future role in development.

Josef Fares, the director behind Hazelight Studios' co-op hits like Split Fiction and It Takes Two, shared his concerns in an interview with The Game Business about the potential pitfalls of the gaming industry's response to Clair Obscur: Expedition 33's success. This double-A title has been hailed as a breakthrough, but Fares worries it could lead publishers to overly prioritize similar mid-budget games at the expense of variety.

"You do hear, after the success of things like Clair Obscur: Expedition 33, that the double-A games are taking over," Fares said. "But I would not be able to live without a triple-A title. I really want to play the blockbuster games. You can’t do GTA for ten million [dollars]. We need both."

He urged against getting stuck on trends, noting that many double-A releases this year failed to gain traction despite their quality, such as Banishers: Ghosts of New Eden and Immortals of Aveum, in contrast to hits like Space Marine 2. Fares highlighted companies like Rockstar Games, Naughty Dog, and Nintendo for balancing AAA scale with creative risks.

Turning to his publisher, Electronic Arts, Fares pushed back against common criticisms. "There are a lot of great people at EA," he stated. "They know how we work. They respect it and they leave us be. EA is getting more shit than they deserve." He acknowledged mistakes across the industry, including from Nintendo, Microsoft, and Sony, but praised EA's collaborative approach with Hazelight. This partnership has fueled successes, with It Takes Two selling over 20 million copies and Split Fiction reaching 4 million in its first few months, including 2 million in the first week and breaking Steam records for local co-op sales.

On generative AI, Fares remains cautious. While Hazelight uses AI tools that aid vision realization, he questioned generative tech's progress: "If you look at Midjourney, for instance, when it came out it was so impressive. And five years later…the bar hasn’t gone up much." He believes games require a central creative vision that AI cannot yet provide, though he admitted, "Who knows what happens in the future?"

ما يقوله الناس

Discussions on X largely share and quote Josef Fares' interview, agreeing on the need for diversity in game publishing beyond AA titles like Clair Obscur: Expedition 33. Users and outlets highlight his warning against abandoning AAA blockbusters, noting many AA games fail. Fares' defense of EA garners attention, with some portraying it as undeserved criticism compared to other publishers. Skepticism toward AI replacing developers is mentioned neutrally.

مقالات ذات صلة

Dramatic illustration of Clair Obscur: Expedition 33's Indie Game Awards disqualification over generative AI, showing trophy removal and new winners.
صورة مولدة بواسطة الذكاء الاصطناعي

Clair Obscur: Expedition 33 loses Indie Game Awards over generative AI controversy

من إعداد الذكاء الاصطناعي صورة مولدة بواسطة الذكاء الاصطناعي

The Indie Game Awards disqualified breakout RPG Clair Obscur: Expedition 33 from its Game of the Year and Debut Game categories due to generative AI use, as confirmed December 21, 2025—despite the assets being patched out post-launch. Honors reassigned to Blue Prince and Sorry We're Closed, fueling ongoing AI ethics debates in indie development.

Following last week's revocation of its Indie Game of the Year award over AI use, Clair Obscur: Expedition 33 has sold over five million copies in 2025 amid heated industry discussions on AI's role in game development, disclosure rules, and award criteria.

من إعداد الذكاء الاصطناعي

ألغت جوائز ألعاب الهواة لعبة العام ولعبة الظهور الأول لـ Clair Obscur: Expedition 33 بعد أن أكد مطورها Sandfall Interactive استخدام الذكاء الاصطناعي التوليدي للقوام المؤقت، مما ينتهك سياسة الحدث الصارمة ضد الذكاء الاصطناعي. تم إعادة تخصيص الجوائز إلى Blue Prince وSorry We're Closed، مما أثار نقاشًا حول توقيت التنفيذ وقواعد الذكاء الاصطناعي في الألعاب الهواة.

Building on its Game of the Year triumph at The Game Awards 2025, Sandfall Interactive's Clair Obscur: Expedition 33 won a record nine awards out of 12 nominations. The Montpellier studio's debut RPG has sold 5 million copies since April, drawing from Belle Epoque Paris and Japanese RPGs.

من إعداد الذكاء الاصطناعي

Clair Obscur: Expedition 33 has secured 291 Game of the Year awards in 2025, ranking third all-time and surpassing Baldur's Gate 3. The turn-based RPG from debut studio Sandfall Interactive dominated awards like The Game Awards and Golden Joysticks, emerging as the defining title of the year.

Following the revocation of its Game of the Year award over AI disclosure issues, Sandfall Interactive has enforced a firm no-AI policy for Clair Obscur: Expedition 33 and all future games. Game director Guillaume Broche confirmed the title is fully human-made, addressing concerns from a brief 2022 AI texture experiment.

من إعداد الذكاء الاصطناعي

Following its GameSpot Game of the Year win and record nominations, Sandfall Interactive's Clair Obscur: Expedition 33 dominated The Game Awards 2025 on December 11, securing nine victories including Game of the Year. Developer Sandfall Interactive celebrated by releasing the major Thank You Update immediately after the ceremony.

 

 

 

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