Pearl Abyss starts R&D for Crimson Desert on Switch 2

Pearl Abyss CEO Heo Jin-young announced at a shareholders meeting that the company has begun research and development for a Nintendo Switch 2 port of Crimson Desert, acknowledging necessary compromises due to the console's lower specifications. The open-world RPG, which launched on March 19, has already sold three million copies in four days. Jin-young noted internal interest in the project amid the game's strong sales performance.

Pearl Abyss CEO Heo Jin-young revealed during a recent shareholders meeting that the studio is exploring a port of its open-world RPG Crimson Desert to the Nintendo Switch 2. Speaking via a translated statement, Jin-young said, 'Compared to other consoles, the Switch still has lower specifications, so there are things we would have to give up. Internally, we have begun R&D with interest.' The comments, first shared by Nintendo Everything, highlight the challenges of adapting the game, which relies on Pearl Abyss's proprietary BlackSpace engine for its high-fidelity visuals demonstrated in pre-launch demos. Crimson Desert launched on March 19 to significant hype but faced scrutiny over its performance on base PlayStation 5 and Xbox consoles, revealed close to release. Despite control issues described by some as a 'wobbly shopping cart,' the title achieved three million sales in just four days. Pearl Abyss has issued post-launch patches, including new keyboard shortcuts and features like Private Storage at Howling Hill Camp. The company has not yet decided on paid DLC, free updates, mod support—though the team shows interest—or multiplayer features. Jin-young's remarks come as Nintendo's Switch 2 demonstrates capability with major cross-platform titles, though Crimson Desert's scale poses a unique test.

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Illustration of Crimson Desert's desert battlefield with a 3 million sales milestone overlay, highlighting post-launch recovery and fixes.
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Crimson Desert surpasses 3 million sales after rocky launch

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Pearl Abyss announced that its single-player RPG Crimson Desert has now sold over 3 million copies worldwide, just a week after launch. The studio pledged continued fixes for launch issues including Intel Arc GPU compatibility and control problems. User reviews have improved amid rapid patch deployments.

Pearl Abyss released Crimson Desert, an open-world action RPG, on March 19 for Windows, Steam, Epic Games Store, PlayStation 5, Xbox Series S/X, and MacOS at 6 pm EST. The game follows mercenary Kliff as he rebuilds his Greymanes clan in Pywel after an ambush by the Black Bears. Early coverage highlights its combat and visuals alongside critiques of repetitive quests.

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Developer Pearl Abyss has revealed new information about the open world size in Crimson Desert and how the game will utilize PlayStation 5 hardware. The action RPG's map is described as significantly larger than that of The Elder Scrolls V: Skyrim and potentially bigger than Red Dead Redemption 2. These details come ahead of the game's scheduled launch on March 19, 2026.

Pearl Abyss shares have climbed 27.76% amid renewed investor confidence after Crimson Desert sold 3 million copies in under a week. Patches addressing launch issues have boosted Steam user reviews from Mixed to Very Positive, reversing an earlier stock dip.

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The 2015 release of The Witcher 3: Wild Hunt has long held the title of premier fantasy RPG, but a new contender arrives in 2026. Crimson Desert, developed by Pearl Abyss, draws from multiple acclaimed titles to potentially redefine the genre. Rumors also swirl around upcoming DLC for The Witcher 3 that could bolster its standing.

Pearl Abyss has assured players that its upcoming open-world RPG Crimson Desert will launch without any microtransactions or in-game cash shop. The developer emphasized a premium experience for the $70 purchase price. This stance contrasts with the monetization model of their MMO Black Desert Online.

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Pearl Abyss has responded to player complaints about Crimson Desert's control scheme by announcing a forthcoming patch. The developer acknowledged issues with unintuitive inputs and keyboard-and-mouse setups.

 

 

 

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