Sandfall Interactive commits to strict no-AI policy after Clair Obscur's Indie Game Awards disqualification

Following the revocation of its Game of the Year award over AI disclosure issues, Sandfall Interactive has enforced a firm no-AI policy for Clair Obscur: Expedition 33 and all future games. Game director Guillaume Broche confirmed the title is fully human-made, addressing concerns from a brief 2022 AI texture experiment.

In a private session with Twitch streamers and content creators, Sandfall Interactive clarified the AI controversy that led to the Indie Game Awards upholding their disqualification decision, as detailed previously.

Game director Guillaume Broche stated, “Everything in the game is human-made.” The team had experimented with generative AI in 2022 only for a few missing textures, which were immediately removed. Despite this, the awards committee cited inconsistent disclosure—Sandfall's earlier public mentions of AI testing versus the no-AI claim in their submission—as grounds for revocation, per their FAQ policy against any generative AI use.

Moving forward, Broche affirmed a strict no-AI policy for Clair Obscur: Expedition 33 and all Sandfall projects, emphasizing human creativity. This response highlights escalating tensions in indie development, where AI tools promise efficiency but spark demands for transparency from players and awards bodies. The case may spur industry standards like 'AI-free' labels to build trust.

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Illustration depicting Sandfall Interactive studio addressing brief AI texture use in Expedition 33 after Indie Game Awards disqualification.
Billede genereret af AI

Sandfall clarifies brief AI use in Expedition 33 amid IGA disqualification fallout

Rapporteret af AI Billede genereret af AI

Sandfall Interactive has detailed its limited generative AI experimentation for placeholder textures in Clair Obscur: Expedition 33, following the game's disqualification from Game of the Year and Best Debut Game at the Indie Game Awards 2025. The studio, which patched out the assets shortly after launch, vows all future projects will be fully human-made.

The Indie Game Awards revoked Game of the Year and Debut Game wins from Clair Obscur: Expedition 33 after developer Sandfall Interactive confirmed generative AI use for placeholder textures, violating the event's strict no-AI policy. Awards reassigned to Blue Prince and Sorry We're Closed, sparking debate over enforcement timing and indie AI rules.

Rapporteret af AI

The Indie Game Awards revoked Game of the Year and Debut Game honors from breakout RPG Clair Obscur: Expedition 33 on December 21, 2025, after the French studio Sandfall Interactive admitted to brief generative AI experimentation—despite no AI assets remaining post-launch. Awards reassigned to Blue Prince and Sorry We’re Closed, igniting backlash over strict indie AI policies.

Following its GameSpot Game of the Year win and record nominations, Sandfall Interactive's Clair Obscur: Expedition 33 dominated The Game Awards 2025 on December 11, securing nine victories including Game of the Year. Developer Sandfall Interactive celebrated by releasing the major Thank You Update immediately after the ceremony.

Rapporteret af AI

Following its record 13 nominations at The Game Awards, Sandfall Interactive's debut RPG Clair Obscur: Expedition 33 has won GameSpot's Game of the Year for 2025. Built on a budget under $10 million, it has sold over 5 million copies amid widespread acclaim for its storytelling, combat, and visuals.

Josef Fares, director of Split Fiction, has cautioned the gaming industry against fixating on double-A titles following the success of Clair Obscur: Expedition 33. In a recent interview, he emphasized the need for diversity in game publishing, including triple-A blockbusters. Fares also defended publisher EA and expressed skepticism about generative AI's future role in development.

Rapporteret af AI

PC game publisher Hooded Horse has implemented a strict ban on generative AI-generated art in all its titles, extending the prohibition to every stage of development. CEO Tim Bender argues that even temporary use of AI assets risks contaminating final builds. This policy aims to safeguard artistic integrity and avoid potential backlash from players.

 

 

 

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